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Wii Previews


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May 11, 2006
Wii Preview | Wii Sports
As demonstrated by Nintendo main man Shigeru Miyamoto himself on the stage of Nintendo's pre-E3 conference, Wii Sports is the brightly-coloured multiplayer, multi-event title designed to entice lapsed or new gamers into getting to grips with Nintendo's new console. Incorporating golf, baseball and tennis, the gameplay in Wii Sports has been kept deliberately simple so that players can use just the Wii-mote and not bother with the nunchaku part of the controller. So in the tennis game, for ...
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Aug 19, 2008
Wii Preview | Wii Sports Resort
Wii - Wii Sports Resort - Wii Sports Resort

Yes, that’s right, Nintendo have augmented their wobbling wonder-wand with a motion-sensing booster, making possible the 1:1 exact gesture control we’ve dreamt of since we first unwrapped the white plastic super-controller. ...

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Feb 22, 2008
Wii Preview | Wild Earth: African Safari
Wii - Wild Earth: African Safari - Wild Earth: African Safari When the words ‘safari’ and ‘videogame’ appear in the same sentence, we can’t help but think of the Cabela hunting ‘simulators’, as they refer to them. With targets that include everything from polar bears to leopards, and gameplay ranging from crap to sewage flotsam, it’s little wonder that we’d be skeptical. In direct contrast to Cabela’s lust for slaughtering our furry friends, Wild ...
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Apr 15, 2008
Wii Preview | World of Goo
Wii - World of Goo - World of Goo - hands-on

With a name like "World of Goo" and a genre that rests somewhere around puzzle game/construction sim/physics lesson, it's perfectly normal to approach this fledging WiiWare title with reservations. However, our fears quickly melted away like the game's own oily black goo once we had a proper sit down and understood just how addicting linking inky blobs together could be.

The premise, like any good puzzle game, is simple - you need to ...

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Mar 3, 2008
Wii Preview | World of Goo
Wii - World of Goo - World of Goo So there are these giggling little globs of goo that you can drag about with a gesture. If you place one near some others, it’ll form a wobbly structure by connecting itself to them with squishy struts. And about half an hour into playing World of Goo, it hits us: this is Lemmings in reverse. You’re trying to build towards this pipe, you see. Once your structure is high enough to reach the pipe, any goos you haven’t used yet ...
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Feb 20, 2008
Wii Preview | Worms: A Space Oddity
Soon, a similar scene will be played out in Wii-enabled parties across the length and breadth of the land. That familiar "your turn!" chime rings out from a remote somewhere near the punch bowl, and out oozes Cuthbert Pythagoras-on-the-Horse (the real name of your local sap may vary). You might remember this odious little swot as the guy who ruined your Christmas party's Wii Sports tournament. This he did by eschewing all that jumping and ...
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Jan 15, 2008
Wii Preview | Worms: A Space Oddity
Jan 15, 2008 Worms: A Space Oddity picks up where Worms: Open Warfare 2 left off: in space. The game follows your team of three pink little squiggles at a time through six space-themed levels. The levels contain six to ten missions each and chronicle the worms journey back to Earth. Why are they trying to get back to Earth? Well, you might as well be asking, why they were in space in the first place. All of the weapons have been reskinned, renamed and, umm… recontrolered to reflect the ...
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Sep 17, 2007
Wii Preview | WWE SmackDown! vs RAW 2008
Sept 17, 2007 Before you get your tights in a bunch over how much you think the motion controls in the Wiis first attempt at beefcake-theater will disappoint, were here to say that the mechanics dont suck. Really. WWE SmackDown vs. RAW 08 provides - were happy to say - action that is quick, accessible and fluid, with your movements being as intuitive as they possibly can be from flashy taunts to punishing powerbombs. Check here for all the new ...
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Jul 11, 2007
Wii Preview | WWE SmackDown! vs RAW 2008
Ever since we first tried the Wii's motion-sensitive controls, there's been a nagging question at the back of our minds: "What could a wrestling game do with this?" As it turns out, the reality isn't nearly as fantastic as our dreams of throwing angry man-mountains around in real time, with our wrestler's hands mapped to our own Wii Remote-and-Nunchuk movements. But it's still a promising start. Our first taste of WWE SmackDown! vs RAW 2008 on the Wii was a simple demo featuring John Cena and ...
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May 31, 2007
Wii Preview | WWE SmackDown! vs RAW 2008
The lights dim. The audience quietens to an excited hush. In stomps the first combatant, 90 percent macho posturing and 10 percent dewy perspiration. He looks to the crowd and waves the patented John Cena taunt - a hand fluttering in front of his face signifying that “you cant see me.” Only this isnt John Cena, the 280lb current holder of the WWE Championship. Its a 100lb game developer from Japan. Welcome to WWE on Wii. For many gamers the announcement of the SmackDown! franchises ...
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