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Wii Previews


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Sep 2, 2008
Wii Preview | Castlevania Judgment
Wii - Castlevania Judgment - Castlevania Judgment

You can please some of the people all of the time and all of the people some of the time, but you can’t please all of the people all of the time, or so the saying goes. Well, it’s certainly hard to please Castlevania’s legions of bloodthirsty fans, who demand consistency and innovation in equal measures – a nigh-on impossible task. ...

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Aug 26, 2008
Wii Preview | Dead Rising: Chop Till You Drop
Wii - Dead Rising: Chop Till You Drop - LGC 08: Why wait? Leipzig's biggest games reviewed NOW! Knee-jerk reviews after ten minutes' play-time. As is only right and proper. ...
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Aug 19, 2008
Wii Preview | Wii Sports Resort
Wii - Wii Sports Resort - Wii Sports Resort

Yes, that’s right, Nintendo have augmented their wobbling wonder-wand with a motion-sensing booster, making possible the 1:1 exact gesture control we’ve dreamt of since we first unwrapped the white plastic super-controller. ...

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Aug 18, 2008
Wii Preview | Animal Crossing: City Folk
Wii - Animal Crossing: City Folk - Animal Crossing: City Folk

There’s nothing quite like Animal Crossing’s chilled-out, surprisingly addictive and potentially endless non-game gameplay. Having felt compelled to play the DS version, Wild World, almost every single day for the better part of three years, we can confirm that the only surefire way to break a chronic Animal Crossing habit is to take the cartridge on holiday and lose it. ...

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Aug 12, 2008
Wii Preview | Naruto: Clash of Ninja Revolution 2
Wii - Naruto: Clash of Ninja Revolution 2 - Naruto: Clash of Ninja Revolution 2 - first look

The Naruto: Clash of Ninja series has been a mainstay of Nintendo systems since the GameCube, with the format staying the same across consoles: 3D cel-shaded fighting between two to four people, tons of characters, multi-tier stages and plenty of flashy combos and special moves. Revolution 2, the second Clash title for the Wii, brings a few notable differences to the table, including new gameplay mechanics (tag team fights!) and motion controls (hold C and Z, and then input some simple motion commands with the Wii remote to boost your super move bar instantly). ...

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Aug 11, 2008
Wii Preview | de Blob
Wii - de Blob - de Blob - new impressions

By our count, we’ve previewed de Blob some four times now. Why should one game possibly warrant so much attention? ...

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Aug 8, 2008
Wii Preview | Tenchu 4
Wii - Tenchu 4 - Tenchu 4

It seems unlikely that ninjas, swarthy grumps that they are, would celebrate anything as frivolous as a birthday. Can you really picture a group of masked revelers gathering around a cake or giving the bumps? ...

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Aug 8, 2008
Wii Preview | Wario Land: Shake It!
Wii - Wario Land: Shake It! - Wario Land: Shake It!

Is this upcoming Wario release Nintendo’s best-kept secret or worst-promoted game? We really can’t decide. Wisely casting aside last year’s disastrous Wario the Thief, Nintendo are returning to the Wario Land franchise with all that confusing disguise-swapping malarkey substituted for remote-shaking fatty rage. ...

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Aug 7, 2008
Wii Preview | Little King's Story
Wii - Little King's Story - Little King's Story

Since its announcement, ooh, ages ago, when it was known only as ‘Project O’, Little King’s Story has generated more buzz than an apiary filled with espresso-fuelled bees. Part of the reason for the excitement is no doubt the team of people who are putting the game together. ...

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Jul 21, 2008
Wii Preview | Lost in Blue: Shipwrecked
Wii - Lost in Blue: Shipwrecked - Lost in Blue: Shipwrecked

Good grief – yet another boatful of idiots dumped on a desert island for us to babysit. Only this time they’ll be refusing to drink water only two feet away from them, getting eaten by monkeys and puking last night’s dinner of bark with bark garnish in full Wii 3D. Can’t wait. Well, we say full 3D, but judging from recent shots this is being a bit generous. Lost in Blue’s never been one for visual might – if you’ve got time to take your eyes off your sim-dolt to eye the greenery you’re clearly not playing it right – but this is the kind of blurriness we expect when our screen-grabbing machine is on the fritz, not from the developers themselves. ...

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