Quantcast

Wii Previews


Sort by:
Apr 26, 2007
Wii Preview | Super Mario Galaxy
So it's been a whole month since Shigeru Miyamoto's dazzling two-minute Super Mario Galaxy taster injected a near fatal dose of excitement into the GamesRadar team, but that hasn't stopped us from loading it up several times a day with the hope of gleaning every last factoid contained within. Shoving it under the microscope and dissecting it with scalpels we now present all the Mario news that's fit to ...
» Read More
Apr 2, 2007
Wii Preview | Super Mario Galaxy
Garden pics. Wife gags. Budget griping. Unimpressive stuff from one of gamings greatest minds, but anyone foolish enough to think Shigeru Miyamoto would arrive at GDC with but a handful of silly anecdotes was dealt an almighty told-you-so when he unveiled two pure minutes of Super Mario Galaxy delight. The info drought is over, the sun has set and the sky is full of stars once again - and the Galaxys magnificence is clearer than ever. 3D space. The final frontier. We knew the implications ...
» Read More
May 11, 2006
Wii Preview | Super Mario Galaxy
Wii has barely been fully unveiled and we've already got a brand new Mario game to salivate over. Super Mario Galaxy uses both the pointer and the nunchaku attachment to create a mixture of classic, 3D platforming and brand-new ways to interact with Mario's colorful, outer-space world. Running, jumping and butt-stomping all handle just like 2002's Super Mario Sunshine - that is to say, the analog control stick and normal buttons are used. The pointer, however, lets you directly affect items ...
» Read More
Nov 15, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
Wednesday 15 November 2006 Wii has party games down to a fine art and the damn thing's not even out yet. Between Rayman, Wii Sports and Banana Blitz, your choices for loud, obnoxious shouting matches and 'accidental' throwing of the controller are plentiful. We recently had the chance to sit four editors down with a copy of Banana Blitz and its 50 multiplayer minigames. The results were exactly what you'd want out of a Wii party game - tons of flailing arms and no shortage of questionable ...
» Read More
Nov 10, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
The Wii has party games down to a science and the damn thing's not even out yet. Between Rayman, Wii Sports and Banana Blitz, your choices for loud, obnoxious shouting matches and "accidental" throwing of the controller are plentiful. We recently had the chance to sit four editors down with a copy of Banana Blitz and its 50 multiplayer minigames. The results were exactly what you'd want out of a Wii party game - tons of flailing arms and no shortage of questionable language. To get the full ...
» Read More
Oct 16, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
If you've played one Monkey Ball game, you've essentially played them all. Every single one of them consists of guiding a trapped monkey through a hovering maze that's dangling above some surreal landscape. Instead of controlling the spherical monkey prison, you actually tilt the level and make the little dude roll around. Levels will narrow, twist and throw all kinds of obstacles in your way in an attempt to buck you off. And all of that can be said for Wii's Banana Blitz too. The difference ...
» Read More
Jun 20, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
Friday 12 May 2006 Following our earlier hands-on report with Super Monkey Ball: Banana Blitz's fantastic minigames, this time we went back to take on the main ball-rolling game to see how the Wii remote coped with it. As you may recall in Super Monkey Ball you don't actually control the balled monkeys. Instead you get to tilt the ground beneath them in order to get them to roll through the level. It is this ground titling control that has been mapped on to Wii's motion sensitive ...
» Read More
Jun 19, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
Wednesday 10 May 2006 One of the Wii games that's been attracting a lot of attention from the E3 attendees is Super Monkey Ball: Banana Blitz, but not for the main platform-tilting puzzle game. Instead it's the superb minigames that people have been trying to get their hands on. We managed to do just that and discovered several ways in which the Wii-mote can be used: Drumming Keep the beat by using the nunchaku and remote as virtual drumsticks to drum out a rhythm. Darts Hold down the A ...
» Read More
May 10, 2006
Wii Preview | Super Monkey Ball: Banana Blitz
One of the Wii games that's been attracting a lot of attention from the E3 attendees is Super Monkey Ball: Banana Blitz, but not for the main platform-tilting puzzle game. Instead it's the superb minigames that people have been trying to get their hands on. We managed to do just that and discovered several ways in which the Wii-mote can be used: Drumming Keep the beat by using the nunchaku and remote as virtual drumsticks to drum out a rhythm. Darts Hold down the A button on the side of the ...
» Read More
Mar 9, 2007
Wii Preview | Super Paper Mario
Up until a few weeks ago, Mario's sorta-2D adventure was confined to the GameCube. It kinda made sense, seeing as it's a pretty simple, side-scrolling game like the classic days of old. But now, Super Paper Mario is a Wii-only title, infused with a few tilty-shaky ideas and a much better shot at becoming a successful release. After a quick run through of level 2-2, we're convinced you're gonna flip over this game. It's that fun. A pristine blend of classic gaming and that surreal paper-world ...
» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.