By our count, we’ve previewed de Blob some four times now. Why should one game possibly warrant so much attention? ...
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We were already excited about de Blob back when we first previewed it last summer. THQ had us somewhere between the words Wii Remote and Jackson Pollock. And even if de Blob didn’t feature fresh, innovative Wii mechanics in gameplay (which it does, in flying colors), the plot is still compelling: de Blob and his pals liberating the world from the monochromatic forces of the INKT Corporation with lurid graffiti. ...
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After five minutes of de Blob, your TV screen will resemble the aftermath of a John Woo firefight in the Art Attack studio. Playing as a dull grey blob (de Blob), you’re never spawned more than a remote flick away from a paint canister; lock on with Z, flick and you’ll dive through it, coating yourself in paint. Here’s where the mess begins… Smacking against monochrome buildings and the bleached trees of Chroma city ...
A great, big festival of incredi-carnage, Dead Rising on the 360 was at the same time a blistering sandbox version of George A. Romero’s Dawn of the Dead, and a truly awesome technical showcase for ‘next gen’ hardware. ...
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You can’t get further away from the Nintendo aesthetic than a scorpion pumping its toxic payload into the guts of a stunned wolf spider. When Miyamoto looked into his garden he envisioned Pikmin; when the chaps at Rainbow eyed their Arizona backyard they envisioned a gritty crime thriller played from the perspective of nature’s creepiest crawlies. ...
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