Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!
The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.
By our count, we’ve previewed de Blob some four times now. Why should one game possibly warrant so much attention?
We were already excited about de Blob back when we first previewed it last summer. THQ had us somewhere between the words Wii Remote and Jackson Pollock. And even if de Blob didn’t feature fresh, innovative Wii mechanics in gameplay (which it does, in flying colors), the plot is still compelling: de Blob and his pals liberating the world from the monochromatic forces of the INKT Corporation with lurid graffiti.
We never got a chance to play the original de Blob, but we were curious since it got quite high review scores, and with de Blob 2 coming out soon on more systems than just the Wii, now other curious gamers will have a chance to see what it’s all about. The main theme is similar to Flower: it’s your job to bring color to a drab world. The gameplay is different, though: it’s a platformer, with the added component of puzzles surrounding mixing and matching colors. De Blob’s world is an adorable one, with teardrop-shaped citizens and characters speaking in mumbling gibberish. Just adding color to the world is satisfying and scratches certain obsessive-compulsive itches...