Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
It's the first-person shooter that has constantly set the standards in the World War II action market so it was with much excitement that we got to see the latest on Call of Duty 3.
With new additions to the Call of Duty series, publisher Activision's main aim has been to create the most intense and authentic WWII experience possible, which is why the transition to the next generation of consoles is hugely important. The extra processing power means more of everything - more enemy troops, more
It was a cold day in France. The rain was beating down something harsh, the enemies had an advantageous position, and we had one mission: get to the top of the hill. The problem was, for the most part, we were in a wide open valley with very little cover, and the enemies already occupied the few higher altitude positions there
Coming out alongside Wii-exclusive shooters like Red Steel and Far Cry Vengeance, it might seem that the multiplatform port of Call of Duty 3 has a fight on its hands. But when we got both hands on a level from the game recently, we discovered that it's got plenty of fight in it.
At first we found it hard not to be disappointed that every possible control hasn't been made into a Wii-mote gesture and there aren't sections where you have to clip it to your belt and actually crawl on all fours,
Friday 27 October 2006
Coming out alongside Wii-exclusive shooters like Red Steel and Far Cry Vengeance, it might seem that the multiplatform port of Call of Duty 3 has a fight on its hands. But when we got both hands on a level from the game recently, we discovered that it's got plenty of fight in it.
At first we found it hard not to be disappointed that every possible control hasn't been made into a Wii-mote gesture and there aren't sections where you have to clip it to your belt and
The Call of Duty franchise has already defined what a next-gen first-person shooter should be, winning FPS battles since the day the Xbox 360 launched. Activision and Treyarch won't be happy until they win the whole darn war, and showed us their firepower in a next-gen hands-on gameplay session at Activision headquarters in Santa Monica, CA.
It's easy to see this series is hitting its stride. The people behind Call of Duty know that we want intense, memorable scenarios filled with carnage. We
Like Star Trek films we’ve come to expect the Call of Duty games to run one good, one bad. However, now that developer Treyarch sat us down in front of the game, we’ve removed our cynicism goggles to look upon the series with fresh, blood-spattered eyes.
As you probably already know, Call of Duty: World at War is due out this fall for 360, PS3, PC and Wii. Activision has turned to good ol’ reliable Treyarch to develop World at War, while series creators Infinity Ward are hard at work on the next ordinal chapter, Call of Duty 5, for sometime in the distant future. More Duty should be a good thing, right? But fans are worried that with Treyarch helming the Pacific-themed WWII shooter,
Campaign, co-op and multiplayer, all given a thorough going over.
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.