With Mario Kart Wii, in a lot of ways well be going back to basics. No more double-dashing, or having other characters riding shotgun. One vehicle, one rider and - hopefully - one hell of a time to be had.
That said, Nintendo seems to have gone a little wild with the karts. Each character has a range of unique vehicles. Mario has a kart, at least, so the title isnt a lie. Wario has hot rod muscle cars (of course), while Baby Mario poodles about in a turbo-charged pram. Most surprisingly,
The brothers Mario clash on the racetrack. As their karts grind together, the combined mach speed threatens to tear the lip warmers from their very faces. The scene seethes with venom - never has Nintendo dredged up such ferocious rivalry. As an opening FMV? It’s a killer. As an indicator of the day at the races to follow? They’re being a little liberal with the truth.Entering our first race - Luigi’s Circuit in Mario’s
With WarioWare having come and gone in a puff of multiplayer disappointment, Wii owners begin to eye up the next potential party smash hits. Mario Party, certainly out of favor since, oooh, its second outing, seeks to feed the party beasts - and with every new info-burst, we grow in
So, Mario, weve got another one of your crazy parties to look forward to. Lucky us. What they ought to do is tie in the release date to Marios actual birthday, whenever that may be, and make it a collectors item. Theres a Mario Party every single year anyway, so why not dress it up as a special occasion instead of just another update of a series that seems to have long since lost its shine?
Actually, since its on Wii and promises a whole new way of playing an annual multiplayer gaming concept
Team captains, more linear maps, and boss fights are just some of the changes Mario Party 9 brings to the series. Read on to see just how different the franchise is now...
Mario Party is about to make its big return in the twilight years of the Wii, but how's it play these days? Three GR editors find out...
Wednesday 20 September 2006
In a turtle shell - and on the evidence of an extended multiplayer training session - the moustachioed Nintendo mascot's footie Wii run out follows pretty closely in the boots of GameCube's Mario Smash Football, but takes advantage of the kinetically-enhanced remote by throwing some shaky bits into the kit bag.
After selecting a team captain from one of Mushroom Kingdom's famous faces (Mario, Bowser, Peach etc) and picking your squad (made up of Boos, Toadies,
In a turtle shell - and on the evidence of an extended multiplayer training session - the mustachioed mascot's soccer sequel runs pretty close in line with GameCube's Super Mario Strikers, but takes advantage of the kinetically-enhanced remote by throwing some shaky bits into the kit bag.
After selecting a team captain from one of Mushroom Kingdom's famous faces (Mario, Bowser, Peach etc) and picking your squad (made up of Boos, Toadies, Koopas and the like) and style of play, it's on to the
Wednesday 17 January 2007
Probably best described as Mario Strikers Evolution, because that's basically all it is - a Wii-enhanced evolution of the decidedly average GameCube title. Most of the new stuff we've already covered in some detail. The enhanced power shot, for example (allowing you to shoot multiple balls at a goal before the defending party gets whisked away to a somewhat ill-advised ball-deflecting mini-game), or the fact that you can now 'tackle' the opposition by flicking the Wii
Okay, we get the drill by now: Americans aren't as in love with soccer/football as the rest of the world. Maybe it's because we have the NFL, maybe it's because we have short attention spans so games that end with a score of 2-1 aren't that exciting. Maybe it's because we don't love that guy who shouts "GOAAAAAAALLL!" for such a long time that his face turns blue and his grandkids call 911. Or maybe, just maybe, it's because we couldn't set the goalie's hands on fire, knock opponents out with