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Apr 11, 2007
Wii News from N4G | Wii Music
Wii - Wii Music - Greek interview reveals new Wii games: Music, Health Pack Greece is not usually known as a hub of video game information, but an interview with George Katrinakis (Altavista translation of relevant page), CEO of Greek Nintendo distributor Nortec Multimedia, reveals some interesting information about two previously unknown Wii games.
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Apr 11, 2007
Wii News | Tokyo Elevator
Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us? Is video game music ...
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Apr 11, 2007
Wii News | Manhunt 2
After months of sketchy silence regarding Rockstar's next brutal kill-fest, Manhunt 2, details of the twisted plot and new gameplay mechanics have been exposed. According to an online retailer's listings, the main character, Daniel Lamb, is a doctor that escapes an asylum with mental inmate Leo Kasper after a science experiment at a secret research facility goes wrong. Both characters go on the run as they're pursued by The Pickman Project, who wants to conceal the truth about the failed ...
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Apr 11, 2007
Wii News | Transformers: The Game
Earlier promises of a fully destructive environment in Transformers: The Game have been confirmed with new screenshots demonstrating a metal mash-up of grand proportions. In the latest pics, the increasingly impressive Bumblebee is opening a can of whup ass with a lampost and a passing pick-up truck, as well as grandad's favorite, missiles, destroying a few buildings in the process and sending the plebs fleeing in all ...
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Apr 11, 2007
Wii News from N4G | Tiger Woods PGA Tour 07
Wii - Tiger Woods PGA Tour 07 - ELSPA Weekly Chart - Nintendo Wii Tiger Woods topped the Wii charts last week, is he still at number one?
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Apr 11, 2007
Wii News from N4G | Sadness
Wii - Sadness - Sadness Development Continues Recent reports revealed that Nibris had lost Frontline Studios as its development partner for the upcoming project, Sadness. For some pessimists, this put the future of the title into doubt. Now, the ambitious company has very kindly informed Cubed3 that the recent changes are nothing to fret about, and has indicated that the project is going ahead as previously planned.
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Apr 10, 2007
Wii News | Guitar Hero III: Legends of Rock
The Activision-owned publisher Red Octane revealed the third game in the Guitar Hero series is going multiplatform this autumn. A post in the support section of the firm's website promised, "Guitar Hero III for the PlayStation 2, PS3, Xbox 360 and Wii are currently scheduled for release in the United States in Fall of ...
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Apr 10, 2007
Wii News | Super Paper Mario
We've already covered the living hell out of this game, but there's one more nugget we can dig up before finally putting this charming beast to rest: the ending. If you're ready to see the whole final cinema, you need only look down a few inches. Be warned though - it's the ending, so expect spoilers. Duh. Either way, watch or no watch, you need to play this game. It's out today so what are you waiting for? April 10, ...
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Apr 9, 2007
Wii News | Wii
To tenuously coincide with this weekend's religious celebrations we've covered the self-proclaimed gaming saviors that were crucified by the critics and now we celebrate the resurrections - the games long thought dead and buried that were given a new lease life... Prince of Persia The kinetic adventures of Babylon's athletic blue blood first appeared in 1989 on Apple II and quickly leapt to a multitude of other platforms, including Sega Master System and NES. The original was a running and ...
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Apr 9, 2007
Wii News | Wii
Game graphics can be bad. But how many times have they been so bad you've looked for an option to turn them off? Never. That would be stupid. But sound, on the other hand, often has an 'off' option. It's like the developers have realized there's the teeniest, tiniest possibility their soundtrack may start to grate after extended play. Take this as a warning. You know the story - you're stuck in one area of a game, at first excited by the challenge of a puzzle or a jump you can't quite make. ...
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