According to German gaming site Nintendo-LAN.de, Ubisoft Paris' Red Steel is moving toward a more freestyle sword fighting scheme. Nintendo-LAN, answering a question from Mordrag, said that "the control [of Red Steel] is revised completely, so that the movements of the controller are transmitted precise into the game."
Gamers hoping for an online component in third-party games like Tony Hawk's Downhill Jam, are in for bad news, because one isn't planned.
Slipperyfish.net is my own site, I was browsing gamefly and noticed in my game Queue that Red Steel was marked for a 10/26 release. I screenshotted and posted it...the resulting page was what I sent!
An intriguing Red Steel multiplayer detail recently surfaced during GamePro's interview with Ubisoft creative director Nicolas Eypert. When asked about the game's multiplayer, Eypert had this to say:
From ReadSteel Blog : "My name is Marie-Sol Beaudry, producer of Red Steel here in the Ubisoft Paris studio. We're excited to share bits of information here on the ongoing development of this Wii exclusive launch title. Along with me, you'll get to hear from our creative director, lead designer, art director and others on their areas of expertise.
Considering how much freedom the Wii controller gives players, it was a little disconcerting when Ubisoft revealed you wouldn't actually have free-form control during sword-play in Red Steel. Instead, players were to swing different pre-set motions with the controller, which the game would translate into a specific attack.
Not only did the remote replicate our actual sword-slashes, but the recenty unveiled motion sensor in the nunchuck could be thrust foreward for parry attacks"