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Aug 29, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Has Red Steel moved to freestyle swordfighting? According to German gaming site Nintendo-LAN.de, Ubisoft Paris' Red Steel is moving toward a more freestyle sword fighting scheme. Nintendo-LAN, answering a question from Mordrag, said that "the control [of Red Steel] is revised completely, so that the movements of the controller are transmitted precise into the game."
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Aug 25, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Wii gets no online third-party games until 2007 Gamers hoping for an online component in third-party games like Tony Hawk's Downhill Jam, are in for bad news, because one isn't planned.

Why? Because Nintendo will not release Wii Wi-Fi Connection libraries to third parties until early 2007. Which might mean that no third party launch title aside from maybe Ubisoft's Red Steel and of course Nintendo's own games will have an online mode.
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Aug 18, 2006
Wii News | Red Steel
Last time we saw Ubisoft's yakuza-themed shooter Red Steel, it was looking kinda rough. The wireless Wii remote wasn't offering the precision control we were promised and the visuals, while acceptable, really didn't look much different than a GameCube game. Well, if today's new screens are any indication, at least the graphics are improving. These shots could easily be "target" visuals and not in-game grabs, but Stephane Bachelor, artistic director for Steel, says the work-in-progress graphics ...
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Aug 17, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Possible Wii Release Date 10/26? Slipperyfish.net is my own site, I was browsing gamefly and noticed in my game Queue that Red Steel was marked for a 10/26 release. I screenshotted and posted it...the resulting page was what I sent!
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Jul 31, 2006
Wii News | Red Steel
Ubisoft is keen for gamers to come to its new shooter, Red Steel, clued up about the gritty and dangerous world they'll explore in the sword-waving and gun-toting adventure. To bring you up to speed, it's divulged some details about the game's central characters. In addition, we have a clutch of new Red Steel shots, which you can see by hitting the Images tab above. Red Steel follows the exploits of an American who is engaged to Miyu, the daughter of a Yakuza leader who gets sucked into a ...
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Jul 17, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Red Steel split-screen multiplayer: An intriguing Red Steel multiplayer detail recently surfaced during GamePro's interview with Ubisoft creative director Nicolas Eypert. When asked about the game's multiplayer, Eypert had this to say:

"[You'll] have up to four players. If they play together in split screens we can only say that the fight will not be only on screen."
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Jul 6, 2006
Wii News | Red Steel
First-person killathon Red Steel is surely the highest profile, non-Nintendo-developed game that's winging its way to Wii, and we've successfully snagged a handful of screens that show both blade and black steel being wielded. Red Steel is a tale of bloody retribution that pitches players against the formidable might of Japan's feared crime syndicate, the ...
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Jun 30, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Red Steel Developer Blog #1 From ReadSteel Blog : "My name is Marie-Sol Beaudry, producer of Red Steel here in the Ubisoft Paris studio. We're excited to share bits of information here on the ongoing development of this Wii exclusive launch title. Along with me, you'll get to hear from our creative director, lead designer, art director and others on their areas of expertise.

We were really excited by everyone's response to the Nintendo Wii at E3 and were thrilled to showcase Red Steel at the Nintendo press conference. After working so long on this project in complete secrecy, it was great to not just show the game but to also let people play it for the first time.

For this initial Blog entry, we want to talk about the Wii controller and how we're using it to it is fullest."
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Jun 29, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - Red Steel Controls Being Revamped? Considering how much freedom the Wii controller gives players, it was a little disconcerting when Ubisoft revealed you wouldn't actually have free-form control during sword-play in Red Steel. Instead, players were to swing different pre-set motions with the controller, which the game would translate into a specific attack.

Then, on Tuesday, The Game Feed published a report saying the development team at Ubisoft Paris had announced a redesigning of the game, citing some difficulties the studio was having in "refining the sword-fighting." Nowhere in the report does The Game Feed state Ubisoft confirmed they were working on free-form controls; they simply speculated.
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Jun 21, 2006
Wii News from N4G | Red Steel
Wii - Red Steel  - RED STEEL SWORDFIGHTING FIXED! Not only did the remote replicate our actual sword-slashes, but the recenty unveiled motion sensor in the nunchuck could be thrust foreward for parry attacks"

Not only did the remote replicate our actual sword-slashes, but the recenty unveiled motion sensor in the nunchuck could be thrust foreward for parry attacks"

more to come...

"As promised, Timing and observation was key to winning the sword-fights and felt just like the mock-saber duels nearly everyone had as kids, so anyone who has dreamed of being a samuri will pick it right up"

Source: The latest issue of Game Informer
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