Fragcast reports on a slight mistake by Capcom: "No, it's not Aprils fools day - though I did have to check. The American boxart for Okami hides an embarrassing secret..."
DarkZero write: "We are very used to adverts spouting hyperbole, coming up with clever slogans, and talking all kinds of crap in a myriad of different ways to get your attention. Some ads for games cross slow tempo music with the action on screen to set the scene. Some ask you to believe in a hero. Then, others show a family, almost always consisting of four people sitting around a TV playing with a silly white remote none of us thought would work.
Big thanks from Capcom for all the support fans have given them over the release of Okami for Wii.
Where did we come from? Why are we here? Does Okami look better on the PS2 or Wii? We like to ask the important questions here at GamesRadar. Although we’re still working on finding the answers to your existential dilemmas, we did manage to capture a ton of footage from the PS2 and Wii versions of Okami for your viewing pleasure. Hit up the player below to find out which wolf comes out on top in our comparison video. ...
American readers will have to wait a little bit longer to show off their artistic leanings in Okami, as developer Capcom has told Gamespot that the title has been delayed by three weeks to April 15. Capcom gave no explanation as to why the title was put back, but fingers are being pointed at developer Ready at War, who's devoting its resources to the PSP's God of War: Chains of Olympus, due this week in the US.We're more concerned with why ...
Gamespot writes: "In laying out its release lineup for the first half of the year in mid January, Nintendo gave the game's fervent following happy tidings, marking Okami for release on March 25. However, that reveal now appears to have been premature, as Capcom has today confirmed to GameSpot that Okami's prowl has been postponed three weeks to April 15."
Videogamer reports that according to correspondence from Capcom PR, the final version of Okami for Wii will sport a fully functional 16x9 mode and not the bordered version seen in the early screen shots.
Unlike most standout videogames sucked into the quicksand of mediocrity, the game-buying public has been afforded a second chance with Okami, because wolf-god Amaterasu, evil demon Orochi, inch-high artist Issun, and the mighty powers of the Celestial Brush are coming to the Nintendo Wii.
Kotaku reports in a listing for the upcoming Wii port of Okami on their company store, Capcom have posted a bunch of screenshots (the button prompts show it is indeed the Wii version). Tiny, tiny screenshots. Which are very, very concerning. With extra content out of the question, there were only two things that would set the Wii version apart from the PS2 one: Wii Remote brush control and 16:9. A product update on the very same page now shows that the game's been confirmed to support 16:9, 480p widescreen.
In the official Capcom forums, MrFaptastic asked: