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20 Apr 2008
Wii News from N4G | Okami
Wii - Okami - Capcom steals own artwork from IGN for Okami box Fragcast reports on a slight mistake by Capcom: "No, it's not Aprils fools day - though I did have to check. The American boxart for Okami hides an embarrassing secret..."
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7 Apr 2008
Wii News from N4G | Okami
Wii - Okami - Capcom label Okami DarkZero write: "We are very used to adverts spouting hyperbole, coming up with clever slogans, and talking all kinds of crap in a myriad of different ways to get your attention. Some ads for games cross slow tempo music with the action on screen to set the scene. Some ask you to believe in a hero. Then, others show a family, almost always consisting of four people sitting around a TV playing with a silly white remote none of us thought would work.

It is rare to see an advert truly hit home, and get right to the point. But with it's latest web advert for Okami Wii the company have done just that, as they label it "the best game you never played."
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3 Apr 2008
Wii News from N4G | Okami
Wii - Okami - Okami art website launches Big thanks from Capcom for all the support fans have given them over the release of Okami for Wii.

To celebrate the imminent launch of Okami on Wii, Capcom wanted to find a special way to thank the Okami fans who encouraged the publisher to give the highly praised game a second chance.

Pre-order bonus art books were an option but Capcom didn't feel the format did the art justice and this also limited the reward to those buying the new Wii version and not the previous PS2 version.

What Capcom decided was to launch a dedicated website on which they could present Okami artwork.
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18 Mar 2008
Wii News | Okami
Wii - Okami - Okami: PS2 vs Wii video dogfight Where did we come from? Why are we here? Does Okami look better on the PS2 or Wii? We like to ask the important questions here at GamesRadar. Although we’re still working on finding the answers to your existential dilemmas, we did manage to capture a ton of footage from the PS2 and Wii versions of Okami for your viewing pleasure. Hit up the player below to find out which wolf comes out on top in our comparison video. ...
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4 Mar 2008
Wii News | Okami
Wii - Okami - Wii Okami delayed American readers will have to wait a little bit longer to show off their artistic leanings in Okami, as developer Capcom has told Gamespot that the title has been delayed by three weeks to April 15. Capcom gave no explanation as to why the title was put back, but fingers are being pointed at developer Ready at War, who's devoting its resources to the PSP's God of War: Chains of Olympus, due this week in the US.We're more concerned with why ...
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4 Mar 2008
Wii News from N4G | Okami
Wii - Okami - Wii Okami bumped to April 15 Gamespot writes: "In laying out its release lineup for the first half of the year in mid January, Nintendo gave the game's fervent following happy tidings, marking Okami for release on March 25. However, that reveal now appears to have been premature, as Capcom has today confirmed to GameSpot that Okami's prowl has been postponed three weeks to April 15."
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29 Feb 2008
Wii News from N4G | Okami
Wii - Okami - Capcom confirms full widescreen mode for Okami Videogamer reports that according to correspondence from Capcom PR, the final version of Okami for Wii will sport a fully functional 16x9 mode and not the bordered version seen in the early screen shots.

"I know you guys are lovin' the Okami Wii goodness right now. It's about to get even better because we've got a fresh build coming your way next week," Capcom told IGN. "You might have noticed the aspect ratio was a little off. We did too, and the build you're receiving will display in full 16:9 (no black bars on the sides). Now you'll get to experience the game the way it was intended to be seen."

Sadly there's still no confirmation that the canvas filter seen in the PS2 game will be implemented in the Wii version.
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20 Feb 2008
Wii News from N4G | Okami
Wii - Okami - GDC: Okami deserves glory second time around Unlike most standout videogames sucked into the quicksand of mediocrity, the game-buying public has been afforded a second chance with Okami, because wolf-god Amaterasu, evil demon Orochi, inch-high artist Issun, and the mighty powers of the Celestial Brush are coming to the Nintendo Wii.

M&C Gaming truly hopes that the motion-sensing attributes of the Wii -- which are perfectly suited for Okami's various battle and gameplay-related brush strokes -- cause gamers to sit up, take note, and grab the chance to lose themselves in one of the greatest games of the last decade.
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15 Feb 2008
Wii News from N4G | Okami
Wii - Okami - Okami Wii Still 4:3? Nope, 16:9 Confirmed! Kotaku reports in a listing for the upcoming Wii port of Okami on their company store, Capcom have posted a bunch of screenshots (the button prompts show it is indeed the Wii version). Tiny, tiny screenshots. Which are very, very concerning. With extra content out of the question, there were only two things that would set the Wii version apart from the PS2 one: Wii Remote brush control and 16:9. A product update on the very same page now shows that the game's been confirmed to support 16:9, 480p widescreen.
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12 Feb 2008
Wii News from N4G | Okami
Wii - Okami - Capcom Sr. Director on the future of Okami In the official Capcom forums, MrFaptastic asked:

"I've been wondering a bit what the point of porting Okami is. I know in the past it's been stated that you guys felt that the game deserved a second chance and such...but what about the future? Is this a move to simply try and turn a better profit on the game? Or are you guys trying to give it a second shot at becoming a franchise and making sequels?

Basically, if Okami Wii sells well, are sequels even a remote possibility?"

Here's the full response from Christian Svensson, Capcom Vice-President of Strategic Planning & Business Development:

"Technically, yes but I think that's an outside chance. We have reasonable but modest expectations for the title. I'll be very disappointed if we can't hit those.

On that outside chance it happens to 'destroy' said expectations, we'd have to think hard about new content (though admittedly, that's even quite difficult without Kimea's and Inaba's brilliant input on the project).

Editing: For you media or forum crossposters, please don't position this as 'OMG Okami sequel confirmed total!' as it's not that. It's an obvious statement of, if this thing blows up, then we have to consider what it means to the future of the brand."
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