Gamespot writes: "In laying out its release lineup for the first half of the year in mid January, Nintendo gave the game's fervent following happy tidings, marking Okami for release on March 25. However, that reveal now appears to have been premature, as Capcom has today confirmed to GameSpot that Okami's prowl has been postponed three weeks to April 15."
Videogamer reports that according to correspondence from Capcom PR, the final version of Okami for Wii will sport a fully functional 16x9 mode and not the bordered version seen in the early screen shots.
Unlike most standout videogames sucked into the quicksand of mediocrity, the game-buying public has been afforded a second chance with Okami, because wolf-god Amaterasu, evil demon Orochi, inch-high artist Issun, and the mighty powers of the Celestial Brush are coming to the Nintendo Wii.
Kotaku reports in a listing for the upcoming Wii port of Okami on their company store, Capcom have posted a bunch of screenshots (the button prompts show it is indeed the Wii version). Tiny, tiny screenshots. Which are very, very concerning. With extra content out of the question, there were only two things that would set the Wii version apart from the PS2 one: Wii Remote brush control and 16:9. A product update on the very same page now shows that the game's been confirmed to support 16:9, 480p widescreen.
In the official Capcom forums, MrFaptastic asked:
Capcom's senior director of strategy, Christian Svensson, recently posted a few details on the upcoming Okami port for Wii. His several posts on the official Capcom forums reveal some interesting details on the Wii build, including the Wii control scheme, content in the Wii version, marketing plans, and possible US and European release dates.
A man on the inside has told Eurogamer that Okami Wii will be out in Europe in summer. He sleeps in the walls.
Trusted Reviews: Games of the Year - Part One.
Capcom exec Christian Svensson defends the Wii port of Okami against complains from the fans.