The newest issue of Nintendo Power has confirmation that with the exception of the control scheme, the Gamecube and Wii versions of The Legend of Zelda: Twilight Princess will be identical. This is probably to avoid the screaming throngs of Gamecube owners that would certainly resort to outright violence upon hearing they were neglected.
People have been begging for it. We're talking like the old days, back in the days of The Ocarina of Time. A follow-up in The Legend of Zelda series that was worthy of that N64 title, and not just some passerby game that tried to inject some originality into the formula, like the kiddie-transformed Link in The Wind Waker or the Expansion Pak-fueled Majora's Mask. No, we're talking about the need for a full-on Zelda adventure that makes us remember, no, cherish the brand the way we did back on the NES and on the SNES, and with Ocarina. And we waited and waited and waited some more upon the announced Twilight Princess for GameCube/Wii, and it's finally looking like it will surface this fall.
TVGB: "While the next Zelda won't be a radical departure from past games, it may yet contain gameplay additions most won't expect. Like flying as a means of transportation, perhaps? If series' director Eiji Aonuma's hints have any merit to them, that may just happen."
Shigeru Miyamoto has stressed in numerous interviews that he wishes to include Wii MotionPlus in Link's first true outing on Nintendo's console. In fact, he has gone as far as to say that there's a good chance the game will require the peripheral.
As is the norm in the gaming world after an important announcement, gamers are already excitedly exchanging rumours regarding the latest Zelda game, details of which were released by Shigeru Miyamoto at a behind-closed-doors conference a few days ago.
During Shigeru Miyamoto's Roundtable, Nintendo and Miyamoto talk about Zelda Wii and why it may be harder to make than people think.