"Developer Terminal Reality was at one point pondering having a modern band redo the classic Ghostbusters theme for their upcoming game, lovingly previewed earlier today by our own Flynn De Marco, but as executive producer Brendan Goss would soon realize, people don't react well to blasphemy."
Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality confirmed the everybody's favourite Marshmallow Man, Stay Puff't, will definitely feature in the upcoming Ghostbusters game, and showed the meltable monster off in a highly impressive Infernal Engine demo.
Destructoid writes: "A game site going live isn't normally an incredibly exciting part of a hyped game's belabored crawl to a release date, that is unless it's the site for Ghostbusters: The Game, at which point all bets are off and any new media is like perfectly melon-balled spheres of mana from heaven, fed to you by two shaven love-slaves whilst reclining on a dais carved from pure gold. Don't believe me? Just ask Colette; the woman literally urinated all over the new carpet in my office (utility closet) here at HQ when I showed her the site."
It's clear, then, that Ghostbusters is on the right track. It's worth coming back, however, to the tech underpinning the game once again. After all, it was largely the technology ¿ the Infernal engine that Terminal Reality has been working on for the last seven to eight years ¿ that helped convince Sierra that the time was right to do Ghostbusters. As already mentioned, the physics system is top notch, allowing for hundreds of interactive/destructible objects to be on-screen at once (and you'll even get a 'damage done' total at the end of each mission), but the engine is also capable of creating other kinds of spectacles. As anyone who has seen the Ghostbusters films would know, whenever the city is about to be swallowed into hell, huge crowds of New Yorkers turn up to cheer or jeer our heroes on, irrespective of personal danger. The game will very much pay homage to this, with a lot of activity out on the streets. One scene in particular ¿ set during the Macy's Day Parade - will feature hundreds of people walking about at once. Stress tests on the system had 3000 basic polygonal characters walking up and down a section of street.
Variety on Nov. 14 has more details on the recently confirmed Ghostbusters video game. Here are the new details that have not been previously reported on N4G:
Anthony Puzo, son of Godfather creator Mario Puzo, has taken Paramount to court for allegedly not paying revenues on the Godfather videogame.
Puzo is claiming for $1 million in damages, after he agreed with his father in 1992 to pay up a share of revenues from any sold or rented audio-visual productions containing Godfather elements.
"In material breach of the audio-visual products agreement, Paramount has failed and refused ...
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Wii UK report that EA have revealed in an interview that the 'open-world' engine used in The Godfather is being utilised for other titles, including The Simpsons.