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Apr 28, 2008
Wii News from N4G | Ghostbusters The Video Game
Wii - Ghostbusters The Video Game - Ghostbusters Stays True To Ray Parker Jr. "Developer Terminal Reality was at one point pondering having a modern band redo the classic Ghostbusters theme for their upcoming game, lovingly previewed earlier today by our own Flynn De Marco, but as executive producer Brendan Goss would soon realize, people don't react well to blasphemy."
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Apr 28, 2008
Wii News from N4G | Ghostbusters The Video Game
Wii - Ghostbusters The Video Game - Sierra Spring Break 08: Stay Puff't confirmed for Ghostbusters, Infernal Engine looks amazing Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality confirmed the everybody's favourite Marshmallow Man, Stay Puff't, will definitely feature in the upcoming Ghostbusters game, and showed the meltable monster off in a highly impressive Infernal Engine demo.

The first thing we saw in the tech display was 500 metal objects being dropped randomly into the game environment.

"What you can see here is that I can push against the pile [of objects] and the player can interact with physically simulated objects with no jitter, no pushing and no disability problems," said Mark Randel, Terminal Reality president.

More through the link
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Apr 10, 2008
Wii News from N4G | Ghostbusters The Video Game
Wii - Ghostbusters The Video Game - Ghostbusters site goes live, Mr. Puft unreachable for comment Destructoid writes: "A game site going live isn't normally an incredibly exciting part of a hyped game's belabored crawl to a release date, that is unless it's the site for Ghostbusters: The Game, at which point all bets are off and any new media is like perfectly melon-balled spheres of mana from heaven, fed to you by two shaven love-slaves whilst reclining on a dais carved from pure gold. Don't believe me? Just ask Colette; the woman literally urinated all over the new carpet in my office (utility closet) here at HQ when I showed her the site."
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Dec 11, 2007
Wii News | Ghostbusters The Video Game
Dec 11, 2007 Okay, we're getting more and more excited about this Ghostbusters game, especially after scoring these awesome ...
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Dec 5, 2007
Wii News from N4G | Ghostbusters The Video Game
Wii - Ghostbusters The Video Game - IGN: Ghostbusters: Video Game Preview It's clear, then, that Ghostbusters is on the right track. It's worth coming back, however, to the tech underpinning the game once again. After all, it was largely the technology ¿ the Infernal engine that Terminal Reality has been working on for the last seven to eight years ¿ that helped convince Sierra that the time was right to do Ghostbusters. As already mentioned, the physics system is top notch, allowing for hundreds of interactive/destructible objects to be on-screen at once (and you'll even get a 'damage done' total at the end of each mission), but the engine is also capable of creating other kinds of spectacles. As anyone who has seen the Ghostbusters films would know, whenever the city is about to be swallowed into hell, huge crowds of New Yorkers turn up to cheer or jeer our heroes on, irrespective of personal danger. The game will very much pay homage to this, with a lot of activity out on the streets. One scene in particular ¿ set during the Macy's Day Parade - will feature hundreds of people walking about at once. Stress tests on the system had 3000 basic polygonal characters walking up and down a section of street.
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Nov 27, 2007
Wii News | Ghostbusters The Video Game
Nov 27, 2007 The Ghostbusters game, due for launch next year on just about every format except PSP, will feature the a Ghosts vs Busters multiplayer mode and ghost-catching face-offs on PS2 and Wii. The PS2 and Wii versions, handled by developer Red Fly, will likely influence the multiplayer modes on other systems. Though Terminal Reality (handling the 'big' versions) is just as likely to have its own ideas. Ghosts vs Busters will throw two teams of players together, one trussed up with ...
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Nov 15, 2007
Wii News from N4G | Ghostbusters The Video Game
Wii - Ghostbusters The Video Game - More Details on Ghostbusters Game from Vivendi and Sony Variety on Nov. 14 has more details on the recently confirmed Ghostbusters video game. Here are the new details that have not been previously reported on N4G:

¿ Vivendi Games, in pact with Sony Pictures, will published the game under Sierra label.
¿ Terminal Reality is developing the versions for PC, PS3 and Xbox 360.
¿ Red Fly Studios is developing the versions for DS, PS2 and Wii.
¿ The story takes place in the early '90s, after "Ghostbusters II," during a new ghoul invasion of New York City.
¿ In addition to all four original Ghostbusters from the movies (Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis), supporting cast members such as William Atherton, Brian Doyle Murray and Annie Potts have signed up to provide voice and likeness for the game as well.

Variety also reports comments from Vivendi Games CEO Bruce Hack and Sony's consumer products VP Mark Caplan, a Scarface sequel in work, and several other licensed franchises in Vivendi's portfolio such as Bourne Identity, Covert One, and rapper 50 Cent.

Note: Zootfly is not developing the game as have been reported by some sources. See the first alternative source.
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Jun 19, 2008
Wii News | The Godfather: Blackhand Edition
Wii - The Godfather: Blackhand Edition  - Son of

Anthony Puzo, son of Godfather creator Mario Puzo, has taken Paramount to court for allegedly not paying revenues on the Godfather videogame.

Puzo is claiming for $1 million in damages, after he agreed with his father in 1992 to pay up a share of revenues from any sold or rented audio-visual productions containing Godfather elements.

"In material breach of the audio-visual products agreement, Paramount has failed and refused ...

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May 18, 2007
Wii News from N4G | The Godfather: Blackhand Edition
Wii - The Godfather: Blackhand Edition  - Godfather engine used in other Wii titles Wii UK report that EA have revealed in an interview that the 'open-world' engine used in The Godfather is being utilised for other titles, including The Simpsons.
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Mar 27, 2007
Wii News | The Godfather: Blackhand Edition
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so ...
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