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31 Jul 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - Activision Hires Goldsmith for Call of Duty 3 Activision hired Emmy nominated composer Joel Goldsmith for their upcoming game Call of Duty 3.

Activision's Worldwide Executive of Music Tim Riley stated: "Goldsmith is one of the most versatile and talented music composers in the business and we're excited to have him on board for Call of Duty 3. Fans know to expect a 'cinematically intense' experience from the Call of Duty franchise ¿ Goldsmith is the man for the job."
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17 Jul 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - Treyarch Tackling James Bond A recent job listing at Activision suggests that Treyarch, the studio behind Call of Duty 3 and Ultimate Spider-Man, will be developing the next James Bond videogame.
Back in May, Activision announced it had acquired videogame rights to the James Bond license, a property Electronic Arts had handled for years. The Bond franchise is a hot property -- insiders suggested Activision paid around $70 million for the game rights -- though so far the publisher has said little about what the dashing super-spy will be up to next -- or which studio is at the helm.

According to the job listing, "Treyarch is looking for a Gameplay Designer for our upcoming Bond title." The listing further specifies that the Activision-owned studio is now focusing on next-generation console development, suggesting the new Bond may leap clear of older systems.
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12 Jul 2006
Wii News | Call of Duty 3
Wednesday 12 July 2006 Following our Call of Duty 3 first-look from yesterday, we've managed to get hold of some screenshots of the Wii version of Activision's World War II shooter. Treyarch will be tailoring the latest in the Call of Duty series to make use of Wii's motion sensing controller, but when we spoke to an Activision representative last week he wasn't too clear of just how. Looking at the screens, however (see the images tab for more), is seems as though the remote will be used to ...
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11 Jul 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - 'Call of Duty 3' enlists classic war movies In creating the upcoming Call of Duty 3 game, the game developers at Treyarch returned to the source of inspiration for previous games in the successful combat series: war movies.

Where recent World War II games were clearly inspired by more recent films such as Saving Private Ryan and Enemy at the Gates, Call of Duty 3 (due this fall) takes some cues from classics The Longest Day and A Bridge Too Far.

"We started looking at those great war movies where you have one big event that is viewed from multiple perspectives," says Treyarch's creative director, Rich Farrelly. As a result, Call of Duty 3 will have "lots of great intense battles with the Allies, the U.S. and British, and we get to introduce the Canadians and Polish forces that players haven't seen before."
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10 Jul 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - New Updated Call of Duty 3 Info Call of Duty 2 is still the most popular Xbox Live games on the 360. Even nine months since its release no other game can budge it off the top spot and with good reason. After the multiplayer patch came out the game has become a huge success online, with clans competing online for King and Country and now comes the info which will have Call of Duty 2 fans frothing at the mouth and ears, thats right we have some rather juicy info regarding the new title Call of Duty 3.
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7 Jul 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - CoD3 producer tells of Wii functioning Call of Duty 3 producer Marcus Iremonger describes how the game will function, taking full advantage of the innovative Nintendo Wii controller in an interview.
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21 Jun 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - New Call of Duty 3 info breaks cover Electronic Gaming Monthly has spilled new details on Call of Duty 3 in a preview appearing in its July issue - details of which an Xbox.com forumite has dutifully waded through and plastered across the internet in a shower of CoD love, bullets and indeed bullet-points. The information in EGM's article has been broken down into three sections by the forum poster, with the likes of new tech bumping up the realism ante noted along with key gameplay and multiplayer changes/additions.
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15 Jun 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - New Call of Duty 3 Details According to a recent article in EGM, Treyarch is focused on crafting immersive environments, adding new effects like:

- Interactive foliage (e.g. grass remains flattened when walked over)
- Scorch marks left from grenades
- Surface-specific reactions to bullets
- Destructible cover
- Wind-altered smoke (from smoke grenades)
- Smoke clinging to tanks
- Bullets manipulating smoke clouds
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14 Jun 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - Call of Duty 3 Wii Details Speaking about the innovations Wii's remote offers to enhance the series, Nouriani says, "Typically, the reticule in CoD games is centered on the screen. With the [Wii] game, because of its accelerometers and a position-pointing device in the actual remote, we've freed the player up. We're going to be spending quite a bit of time in the coming months tweaking that until we get it just right."
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14 Jun 2006
Wii News from N4G | Call of Duty 3
Wii - Call of Duty 3 - First Call of Duty 3 Wii Screenshots Jeux-france.com has posted what is possibly the first screenshots of Call of Duty 3 for Nintendo Wii.
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