Thursday 25 May 2006
When Nintendo announced that its next-gen console would be called Wii - instead of its long-standing codename, Revolution - it wasn't just the unsuspecting gaming world that found it hard to swallow. Shigeru Miyamoto, the creator of Mario and Zelda, thought it was all a bit odd as well.
Like most people he was quite happy with the original name. Talking to cnn.com he revealed that he felt that "the name Revolution was very appropriate to what we were doing".
This year's Electronic Entertainment Expo held more than its share of surprises - however, there are few in this year's Game Critics Award nominee list, released today. We're not sure how Heavenly Sword ended up in the Fighting game category when God of War II is Action/Adventure (the GamesRadar US ballot had them both in A/A), but overall, this is an excellent list of this year's best of the best of the best - at least at this point in their development cycles.
The graphically astonishing
No one was all that surprised when Super Smash Bros. Brawl was confirmed for Wii a few weeks ago - it was a foregone conclusion that the biggest GameCube game would return. What we didn't expect, however, was the choice selection of additional fighters, including fan-favorites Metaknight and
It's official: the unbridled success of prime-time TV show Lost is slated to spread to consoles, handhelds, and Windows in 2007. No longer will we only be able to interact with the bizarre tribulations of our favorite mysterious island-dwellers (sorry, Survivor) by muddling about the Lost websites. Attempting to capture the multifaceted, character-driven plot of the television show, developer Ubisoft Montreal is looking forward to the challenging task of adapting it to the video game
E3. It's the biggest, loudest, most surprising video gaming convention of the entire year, a cacophony of madness that overloads at least three of your senses - sometimes four, unfortunately.
It's naturally packed with more games than any one gamer could ever hope to possess and play, but that's where we come in. We've spent hours first playing each and every one we could and then arguing to the brink of violence about which was best. Then, we made lists for
Still longing to pop bubbles for hours on end? All you Wii owners-to-be will rejoice at Majesco's decision to bring Bust-A-Move Revolution to the console early next year.
We're not sure why such a simple puzzle game would require that much lead time, but Majesco's promising to "maximize the intuitive nature of the Wii controller." With Bust-A-Move. Even if it plays exactly the same as the countless other versions, we'll still be inclined to give the super-cutesy blob-buster a wand wave or
We already suspected that Spore was heading to DS and PSP, but now Will Wright, creator of The Sims, has announced during an online interview that his colossal-scale evolution game will be launched "on all platforms."
Will Wright also spoke out about the next-gen war, saying, "I'm rooting for Nintendo." This surely means that Wright is keen to see his creature-creation masterpiece reach Nintendo's Wii, after already confirming in another interview that Spore would "definitely" be playable on
If there's one thing we all left E3 wondering, it was: Where the hell are all the Wii screenshots? Very few publishers tossed out their own, official images with their Wii games, but Sonic Wild Fire has now been unleashed. Seeing the game in motion is a much more impressive experience, and controlling the hedgehog with the Wii-mote is even more
Wednesday 17 May 2006
So, that was E3 2006. The most manic week of the gaming calendar has hurtled by once again in a tornado of news and a frenzy of game playing. Now, as relative calm returns and the chaos slowly seeps away, we look back on the big games, the big announcements, the highlights and the disappointments.
Much of the week's hottest news happened before the doors had opened on E3, with Sony, Nintendo and Microsoft all making some big announcements at their pre-show
Thursday 18 May 2006
In the Wii version of Animal Crossing - currently in development at Nintendo - you'll swing your arms around to chop trees, make digging motions to dig up fossils and hold the Wii-mote just like a fishing rod in order to catch fish, according to series creator and Nintendo designer, Katsuya Eguchi.
The next-gen version of Animal Crossing will also link up with WiiConnect24 - an always-online system which remains active even if you're not playing on your Wii console.