There's hardly a rim left to tweak in the Need for Speed universe, so perhaps that's why the series is once again wandering into the wilderness in search of new thrills. EA's newly announced Need for Speed Carbon slams you onto perilous canyon roads that twist and turn through dusty, gusty outdoor settings, but don't worry, you'll still be managing a pimped-out runnin'
The SmackDown! series has been comfortably snuggled up with Sony for years, but as we all now know, the top-tier WWE franchise has gone multiplatform. There are versions announced for a bevy of platforms, but no word on a Wii version... until now, at least.
In our interview with Bryan Williams, the series' associate creative manager, he ponders the possibilities of such a game. No official announcement just yet, but perhaps you'd like to read for yourself? It's all right here.
Friday 23 June 2006
Mercury Meltdown developer Ignition has strongly hinted that its liquid metal puzzler will indeed be making an appearance on Nintendo Wii.
Ignition studio manager Ed Bradley told us: "Many see Wii as a perfect vehicle for Mercury Meltdown, so expect some news soon!" Nudge, nudge. Say no more.
What appeared to be an Ignition release schedule recently showed up on gaming forums and, in addition to the already announced PSP outing, Mercury Meltdown was listed for release on
Thursday 22 June 2006
The only difference between The Legend of Zelda: Twilight Princess on GameCube and Wii will be in the control scheme, contradicting various rumours that the version on Wii will boast enhanced visuals and special extra features.
This info comes from the August issue of Nintendo Power, and - if true - is a fairly mixed blessing. When we played Zelda on Wii at this year's E3, the control felt clumsy and laboured, getting in the way of the fantasy action instead of
It's almost been five years since Super Smash Bros. Melee hit the GameCube, and people are still maddeningly addicted to its frantic, four-player bash-athons. We've got quite a wait until Brawl makes its way to Wii (sometime in 2007, ugh), but at least new screens are pouring out of Nintendo on a regular basis.
The game's official site, www.smashbros.com, has posted 11 new, sword-studded images for your aching eyes to soak in. Game Director Masahiro Sakurai also states that updates may be few
We've rustled up a barrage of screens for Super Monkey Ball: Banana Blitz, Sega's simian puzzler for Wii, with some great views of the newest addition to the ape action - the enormous end-level bosses. You'll also catch a peek of some of the party games, like Monkey Baseball.
We won't waste time distracting you with words, so point your peepers down and have a peek at this collection of new screenshots.
Earlier this month, we reported on Nintendo's corporate briefing that touched on Wii launch dates, pricing and a few DS tidbits as well. Now, that entire meeting has been transcribed for everyone's reading pleasure - but who wants to read the entire thing? Luckily, our sister site Next Generation has shaken the meeting down into 20 key points you need to know.
Head here for the details. One of the more interesting points we came across was Nintendo president Satoru Iwata's comments on software
The man with the mile-long title, Corporate Vice President of Entertainment and Devices Division for Microsoft Peter Moore, commented on the new developments in controller technology fueled by the Nintendo Wii and Sony PS3 innovations in several recent interviews.
After spending some time with the Wii-mote, Moore reacted favorably, telling Reuters, "Sonic was almost built for the controller because it was so intuitive." Later, in an interview with Gamertag Radio, he gave Nintendo credit for
Konami's first game for the Wii is Elebits. The publisher has now released its first movie for the game, and while it doesn't contain any gameplay footage, it sets up the story and world for this unique-looking new title. The elebits are tiny, fat creatures that live in the world and provide energy for humans - to cook food with, in the example in the new movie. They scamper around, creating mischief... it's all a bit too cute, in fact. Find out for yourself by clicking the Movies tab above and
Friday 16 June 2006
The design of Wii's controller may not yet be final, according to a comment from Shigeru Miyamoto, Nintendo legend and everyone's honorary uncle.
"We're still debating on the area of how many buttons to use," Miyamoto told Japanese gaming mag Famitsu. It may sound crazy to suggest the possibility of a modification of the Wii-mote after it's already been introduced so successfully to the worldwide gaming community, but remember - it's just the number of buttons, and it's