Thursday 31 August 2006
Wii could be in for a rough ride as Nintendo experiences production problems with the new console's wireless, motion-sensing remote control.
Prototypes of the Wii-mote are still being tested and problems with button responsiveness, the difficulty of pressing two buttons at once and the easily damaged shell of the controller appear to have prevented Nintendo from beginning the mass production of its next console.
Although Nintendo has yet to even confirm a release date
Remakes you won't be playing
Gotta love blogs. Yes, they bring us cool news really damn fast. On the other hand, they're even less reliable than IGN. Today, Wii Fanboy posted a cropped scan of a Chinese magazine with Resident Evil for Wii on its on its cover - or so it claims. The artwork, however, is taken from the Resident Evil remake for the GameCube.
Let's stop and think about this for approximately 30 seconds. Let's begin with the source. Is Game Next - a Chinese mag we've never heard of
Red Steel stays offline
Word out of Nintendo of Europe's site - via an interview with Ubisoft's Stephanie Langlois, which you can't read, since you're not a European, have not purchased a European Nintendo game and thus have not obtained the code you need to do so - is that Red Steel won't have online play... at least, not at launch. Nintendo's online service Connect 24, which pushes new features to Wii games while you sleep (if it works, anyway) could change that... but who knows? Best to
Yakuza-style Wii launch title Red Steel had a rough ride at its E3 showing, but in interviews at last week's Leipzig Game Convention, developer Ubisoft promised that it has taken the criticisms seriously - and is busily improving the title for release.
As Wii's first original shooter, the concept of Red Steel 's gun-and-sword antics ended up being a little more exciting than the reality in its E3 showing, with tetchy controls and a slightly disappointing sword-fighting mechanic. We'd hoped to
There's so much riding on Link this time - quite literally, on occasions when he transforms into a wolf - that new screens can only make us want it more. And it's fair to say that the shots Nintendo has released (available by clicking the Images tab) make us want it very much indeed.
There are familiar elements: fishing, sprawling fields to cross on horseback. There are elements we've had time to get used to: Link's alternate wolfen form, or the insidious ink-curls of the Twilight Realm. And
Awhile ago, completely talentless and inarticulate German filmmaker Uwe Boll - Alone in the Dark, Bloodrayne, House of the Dead - let fly that he wants critics to put their fists where their mouths are. His genius idea? They'll box against him, on camera, for his latest film. As it's based on the free-for-all idiocy of the Postal games, perhaps the only game series slated for adaptation which is on par with Boll's filmmaking skills, we're expecting a real treat this time. A few
Nintendo circles Sept 14
... But not as the launch date for Wii. Don't be silly.
What it will be is, assumedly, a "make-up" day for Nintendo's keynote speech at the just-finished Leipzig gaming conference, at which Nintendo bigwig Satoru Iwata told us absolutely jack squat about anything. What's the price? When will it come out? What's the launch lineup? What classic games will be available to download at launch? Hello?
But all will be forgiven this September 14 if everything goes down like
We've got hold of two videos that demonstrate the intensity of action that you can expect from Call of Duty 3, the WWII first-person shooter due for release this November.
Both videos - available on the Movies tab above - show how you'll get assistance and orders from the AI soldiers that fight alongside you. The AI help is one of the game's strengths with you never left to play the super-solider and take on the enemy by yourself - instead there's always the feeling of being part of a
Poppin' heads, galactic style
The clever, slightly off-kilter folks over at LucasArts have put together an unusual little promo for the upcoming LEGO Star Wars II: the Original Trilogy. The game's official website now enables you to choose a head, body, and leggy area from 20 of the game's characters to create your own freakish hero.
Just hit the link above, click the brick-like link that says, "create your character", and you're all set. We prefer the "mix it up" button, which chooses the
Thursday 24 August 2006
As the Leipzig Game Convention opens its doors to the public today, show-goers eager to try out Nintendo's motion-sensing wonder box for the first time will be mighty disappointed to find that it's nowhere to be found on the show floor and is only available for members of the press to play behind closed doors.
The Nintendo stand is dominated entirely by DS Lite, so with Wii nowhere to be seen we asked several third-party publishers attending the event why they weren't