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By Chris Hicks posted 3 years, 11 months ago
Eidos is bringing Wacky Races: Crash & Dash to both Wii and DS. You'll find the first screens of the Wii version here, and the DS version here.Inspired by the cartoon, the game will feature familiar characters, cartoon environments and outlandish cars that should be identifiable to anyone over the age of twenty. Racers must watch out for traps, collect Wacky Widgets to gain Wacky Powers, as well as use their unique Way Out Wacky

By Chris Hicks posted 3 years, 9 months ago

THQ President Brian Farrell has cited Nintendo's successful first-party software as the reason their kids' portfolio did not meet expectations last quarter.

In a Q4 earnings call, Farrell said that Nintendo had made the kids' videogames market "extremely competitive" and that was why THQ's "traditionally strong kids' business did not meet expectations," according to casualgaming.biz.

"The kids' market was extremely


The MMO genre has never really taken off on consoles in the same way as on PC. It's a puzzle for developers, but if anyone can figure it out, Nintendo can, says EA Mythic creative director, Paul Barnett.

The huge influence of World of Warcraft is the first creative problem for console MMOs, says Barnett, who's currently busy working on Warhammer Online: Age of Reckoning.

"The number-one problem of a developer of an MMO these days



Matt Cundy - GamesRadar
By Matt Cundy posted 5 years, 9 months ago
Monday 8 May 2006 A new addition to the ever enjoyable WarioWare series will be winging its way to Nintendo Wii with more squirt-sized gaming treats. The new WarioWare will, unsurprisingly, use the motion-sensing Wii controller and - while we're not exactly drowning in details - an article in Time magazine has revealed that the frenzied barrage of mini-challenges will include such curious diversions as swatting flies, lifting weights, turning a key in a lock, catching fish, cooking vegetables,

By Dave Harrison posted 5 years, 9 months ago
Nintendo has announced WarioWare: Smooth Moves, another in the amazing minigame series, this time for Wii. Smooth Moves will have over 200 completely new and completely nuts minigames which all make use of the Wii remote. Players will have to move the remote in unique ways to complete the bite-sized challenges and progress through the game. The new movements will include spinning, scribbling, slicing, flailing and - from the looks of the Nintendo pre-E3 press conference footage - using the

Brett Elston - GamesRadar
By Brett Elston posted 5 years, 9 months ago
Ever since it first appeared on the GBA, the eclectic Wario Ware series has always made little sense. They're all collections of super-quick minigames that literally take seconds - so fast, in fact, they're called micro minigames. But now you've got the power of the Wii remote to contend with, and the 200 micro games have just become even more fabulously impossible. The demo of Wario Ware: Smooth Moves strung together a series of events, each more maniacal than the last. What instantly sets

By Ben Richardson posted 5 years, 3 months ago
As Nintendo never fails to inform us, Wii is a console aimed at hunting down non-gamers. This Wario Ware: Smooth Moves video shows little of the game but plenty of the big N's mindset, featuring, as it does, a trio - nay, a gaggle - of young ladies coming to grips with Wii's controller. Much giggling results. Hit the Movies tab above and click on "Wario Ware: Smooth Moves - trailer - 11-16-06" to watch the demo. Sure, it's no different from Microsoft or Sony's achingly Zeitgeist-hunting promo

By Kev Lochun posted 4 years, 5 months ago
Sept 03 2007 Veteran Ninty developer Camelot has teamed up with Capcom to produce their first offering for the Wii, We Love Golf. First thoughts looking at these screenshots are of Tecmo's Super Swing Golf. Certainly it boasts the same bright and cutesy courses and anime golfers. But it also promises to take the basic 'swing Wiimote, swing club' concept further by adding in draw, fade, backspin and a whole host of other shot variations depending on how you swing the Wiimote. Certainly, with

Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward. But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of

David Houghton - GamesRadar
By David Houghton posted 4 years, 1 month ago
11th Jan, 2008 Games based on licensed IPs are the unpleasant body odour of gaming. No-one really likes them, but they're inexorably tied to the medium and just keep coming back no matter what we do to get rid of them. As crap as most of these games are though, the licenses they're based on usually make sense. Big movies, popular, action-packed TV shows and successful sports stars are all perfect subjects to stick on a box in order to persuade the unsuspecting buyer to pick it up. It's a
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