A sequel to the Xbox Live Arcade shooter Geometry Wars: Retro Evolved has been listed by Australian ratings group OFLC, providing extremely strong evidence that a follow-up is on the way.
Retro Evolved 2, which was submitted by Geometry Wars dev Bizarre Creations's new owner Activision, was issued a 'G' rating by the Australian group today.
Activision UK was unavailable for comment when we picked up the
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro.
7. Ys: The Ark of Napishtim (PlayStation 2, 2005)
When this game hit the
This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work.
Of course,
20th Dec, 2007
Gaming is an up and down experience. Some years cram top quality titles into our every orifice until were bursting with videogame joy and have excess polygons dripping messily out of our ears, while some other years… Well, some other years are 1983.
In 2007 though, weve had a very good year indeed. A scarily good year in fact. One which has provided us so much brilliance on every format that its a genuine worry that the laws of karmic balance will soon bring us a plague
Ghost Squad for Wii is based on the arcade shooter that rose to popularity due to its addictive cooperative play. Sega's Wii version is true to the original in many ways (for example the terse voice acting remains intact), however the Wii will enable 4-player mayhem where the arcade is limited to
Nov 28, 2007
As you should have noticed by now, the on-screen cursor for the Wii Remote does not appear directly where you're pointing it at the sensor bar. Lift the Remote to your eye and look down the length of it at your TV - like a gun - and you'll see what we mean. This is because there's no calibration screen. How does the Wii know when you're pointing at the edge of your TV? It doesn't, because it doesn't know how big your TV is. So instead it scales your movements roughly, like a 3D
18th Dec, 2007
There are some things that developers and publishers just don't want you to know. And given the unnaturally high number of game announcements, hardware revelations, industry shake-ups, and all round cool things going on this year, they've wanted you to not know a lot during 2007. Thankfully though, the internet exists, and thus nothing is sacred.
That's the eternal irony of the games industry. It's a business which tries to shroud itself in secrecy, but whose patrons congregate
Dec 11, 2007
Okay, we're getting more and more excited about this Ghostbusters game, especially after scoring these awesome
Nov 19, 2007
Gameplay footage for Vivendi's Ghostbusters has found its way into our possession and we've got it right here for your viewing convenience. Seriously, how good does this