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  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
  • The recently released Resident Evil 5 trailer is currently causing a storm of debate across the internet after one critic - a single, solitary person writing on a blog - fingered the game as being racist in its depiction of black people as "inhuman savages" and for the fact that a white man in military clothing is employed to destroy them. It's an interesting opinion, certainly, but one that we happen to think is wrong. While a cursory glance at Resident Evil 5 may give the impression that
  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
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    There are too many new trailers to watch them all in a single week, so why not see them all in one big chunk? Meet SUPERTRAILER!

  • If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro. 7. Ys: The Ark of Napishtim (PlayStation 2, 2005) When this game hit the
  • As one of gaming's biggest money bags publishers, killer of studios and rampant peddler of endless sequels, Activision is regarded as being the industry villain, with CEO Bobby Kotick currently ranking somewhere between Emperor Palpatine and Rupert Murdoch in the popularity stakes. Gamers love to rag on Activision. And normally with some justification. But look here - Activision is doing something good. It is giving money to independent game developers. Not for drowning kittens or other despicable schemes, but to help them make good independent games.

  • It's the end of another great year for gamers. Two new systems launched. Two handhelds waged bloody battle. And next gen gaming got a big kick in the pants - thanks to a year of lonely rule by the Xbox 360. PC gaming fought fire with nukes, waging its battle against the console-based onslaught. In short, it ruled. How do we handle this? We're handing out our gleaming Platinum Chalice to those games and systems which gave us the business. No boring list of 37 different strategy games, divided

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