Nov 7, 2007
1) Samus Wii
Probably the most elaborate Wii mod weve ever seen - and thanks to the razor-sharp prongs of the metal ‘S logo, the only one you could actually use as a weapon. But the potential ninja application isnt the only reason it went for more than $2,000 on eBay. Theres a built-in recharger stand for the Wii Remote, lots of cool LEDs so you can find it in the dark, and the A button actually pulsates with orange light LIKE ITS ALIVE! The genius who made it has also
7 Nov, 2007
Two upcoming games offer lightsaber control via the Wii remote - Lego Star Wars: The Complete Saga and the still-very-much-under-wraps Star Wars: The Force Unleashed. Having already sampled the former, we know that the on-screen saber-wielder performs only a loose interpretation of the gestures executed by the player. So why are we not given complete control over our luminescent stick?
Jonathan Smith from TT Games - the developer behind the brilliant Lego Star Wars series -
Nov 6, 2007
The could-actually-be-decent film adaptation of Return to Castle Wolfenstein is on hold until the end of a writer's strike in Hollywood, says writer/director Roger Avary.
Speaking to SCI FI Wire, Avary, who also co-wrote Beowulf (the film where Angelina Jolie gets her CGI baps out), said that he "is almost done with the script and am proud of it, but everything as far as the production date and that kind of thing won't be decided on until after all this [is] over. And I fully
Nov 6, 2007
The Federal Trade Commission has OK'd Electronic Arts' pricey acquisition of BioWare/Pandemic.
According to the Associated Press, antitrust regulators approved EA's purchase of the revered sibling studios from VC firm Elevation Partners in a deal totaling $860 million.
The acquisition gives megapublisher EA a greater foothold in the RPG and action genres, and makes for a handful of wholly-owned properties, an area in the company's portfolio that EA has been trying to
Nov 6, 2007
Infinity Ward president Grant Collier has opined that the next console generation wave will hit in around three to four years' time.
Describing the developer's Call of Duty 4 as the first game in the second wave of next-gen titles, Collier told Next Generation, "When the games first started coming out I remember thinking, 'oh my gosh, they look so realistic, they can't possibly get more lifelike than this..."
"...but then if you look at the games coming out now the photorealistic
6 Nov 2007
Inspired by the latest comic offering from the always entertaining Penny Arcade folks (which imagines Assassin's Creed mangled with Animal Crossing to make Assassin's Crossing), we've concocted some of our own harebrained gaming hybrids.
Using two components - one part Nintendo game, one part A.N. Other - to make a single title that's never going to be made in a million years, here are half-a-dozen fantasy gaming cocktails for your mild amusement.
Note: Unfortunately we possess
Nov 6, 2007
Official ELSPA Entertainment Top 20 Software Chart (all prices) - week ending 3 November:
1 (1) Pro Evolution Soccer 2008
(PS2, PS3, Xbox 360, PC)
2 (2) FIFA 08
(PS2, PS3, Xbox 360, PC, PSP)
3 (NE) The Simpsons Game
(PS2, Xbox 360, Wii, DS)
4 (5) Ratatouille
(DS, Wii, PS2, PSP)
5 (8) Halo 3
6 (3) Football Manager 2008
7 (19) The Sims 2: Castaway
(PS2, DS, Wii, PSP)
8 (14) More Brain Training from Dr Kawashima
9 (12) Dr Kawashima's Brain
In an episode of Futurama, a nebulous version of the ever-popular God said, "When you do things right, people won't be sure you've done anything at all." So our buddies over at Next Generation have taken time out of their busy day to show appreciation for all the little things that have aided gaming in kicking our collective dicks in the dirt throughout the years. How? By collecting the 50 Greatest Game Design Innovations of all time.
Can you imagine a future where some plucky developer hadn't
Nov 5, 2007
Eat your heart out, Spider-Man.
The Iron Man game was first unveiled at this year's E3, and we were far from impressed about what we were looking at during the live action demo. That early on, it looked like any other superhero game and we all know how badly they do.
But look at that 360 screen down below. Does that look so bad? Click on the Images tab if you need more
Nov 5, 2007
Our industry may thrive on franchises, but for every mega-popular sequel there's bound to be 10 utter failures. Most of these botched follow-ups flounder and die because they're poor games, but would you believe there are (gasp) totally decent sequels that came and went without so much as a pat on the back?
Countless sequels have been forgotten, but these are the games that, for one reason or the other, failed to stay in our hearts and minds. Some attained a small level of