Dec 6, 2007
What do James Earl Cash, Tommy Vercetti and Sam Fisher all have in common? Two things: First, they've all got criminal records and hard time under their belts. Second, they're not real. They're characters in games. But for every fictional Riddick or Torque, there are dozens of people with very real criminal records who've lent their likenesses and/or voices to games. After literally minutes of exhaustive research at sources like The Smoking Gun (which is also where we lifted most
6 Dec, 2007
We heart games. You heart games. But sometimes a dangerous line is crossed and our passionate hobby becomes an outright obsessive occupation. And that's when things can get ugly and/or unhealthy. That's when you need to take a step back and explore that wonderful world outside your window. Go shopping, kick a ball around or, hell, even talk to friends without using a headset. But how do you know when games are taking over your life?
A few sure-fire indications would be, say,
Dec 6, 2007
With Super Mario Galaxy being critically acclaimed not only for its timeless platforming gameplay but also for its brilliant musical score, we got to thinking about other games that had great music. In fact, music so good it's worthy of listening to in its own right, outside of the context of a game.
Now, we must stress that musical opinion is different for every single person, so you may disagree entirely with the examples we've got here. But, with the variety we've got on offer,
Dec 5, 2007
The ten most dangerous games, as called by US group National Institute on Media and the Family, have been revealed. Though it's probably a little too late for the Christmas spending frenzy that's already in full swing…
The list has been designed to help parents decide what games are appropriate for their children, just in case they can't see the massive 'M For Mature' rating on the box.
"There's an endless stream of new games that will never be suitable for children," said
5th Dec, 2007
You might have read last weeks story on how Texan police have used the promise of free Xbox 360s to lure fugitive crimials out of hiding. While its a downright hilarious example to round off the year with, 2007 has been crammed like an over-crowded prison with tales of videogame-related crime.
Of course, were not talking about games themselves inciting violent outbursts in those who play them (Calm down Jack!). No, rather this year has seen a staggering amount of crime stories
Dec 4, 2007
News is boring, right? Bong! Man says thing! Bong! Country does thing! Bong! Cat stuck up tree. Occasionally, though, world news can be a perfect jumping off point for some truly entertaining flights of imagination.
Real world events are often inspiring people to create compelling narratives, and we've lost count of the number of 'real life' boy-done-bad-but-makes-good tales that get bandied around in the shape of Hollywood movie offerings. But what about videogames?
Dec 3, 2007
It could well turn out that Tomb Raider Underworld is the name Eidos will slap on Lara Croft's next adventure.
Reports indicate that the publisher has filed for trademark of the phrase 'Tomb Raider Underworld' with the Patent and Trademark Office.
'Underworld' has led to speculation that the new Tomb Raider game may find Croft mixing it up with seedy criminal elements, but it could of course just be a reference to the core of the sequel involving underground antics. Either way,
Dec 3, 2007
A New York Times essential hardware guide makes some major videogame blunders, lauding a game that has yet to be released, knocking down the price of the PS3, and giving the Xbox 360 a multicore Cell processor
We all make mistakes. That's why we have erasers, whiteout, the backspace button and copyeditors (thank goodness); all things specifically designed to fix our lousy jobs, little boo-boos and shameful blunders. So where were these super handy tools when the New York Times
3rd Dec, 2007
The industry is still shaking from the earthquake announcement of Vivendi and Activision's merger today, but gamers themselves are going to have a lot of questions too. Both companies hold their fair share of much-loved franchises, several of which have extremely radid fanbases, so worry is going to be high as to what the deal is really going to mean.
It seems accepted human 'wisdom' that any change is a change for the worse, and in gaming any alteration in the corporate status
3 Dec, 2007
Youve put the hours in. Youve sweated, cursed, grumbled and jumped through myriad hoops, in return for what was (hopefully) a rollercoaster of top-flight entertainment. Youve finished the game. Its now time to step away from the controller and bask in your badassness as the camera rolls on some swish cut-scene finery that documents just how awesomely and valiantly you saved the world.
Well, thats the theory. Sometimes, things dont end well. Sometimes they dont end at all.