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  • A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your
  • A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your
  • The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
  • The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens. Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
  • This weeks edition of Trailer Trash is bigger than Ron Pauls internet marketing team – its bursting at the seams with new trailers, tech demos, and gameplay footage. Naturally, weve sarcastically criticized each one for no reason other than its fun. Get comfortable, theres an express shipment of delicious streaming video on route to your eyeballs. Star Wars: The Force Unleashed This must-see tech demo shows off The Force Unleasheds three simulation technologies and how they work
  • A busy week here at CheatPlanet, with two totally new, exclusive guides going up for all your Splinter Cell and Monster Hunter Tri needs. In the meantime, get ready for some Super Street Fighter IV coverage next week and an upcoming 3D Dot Game Heroes guide on the horizon. Until then keep those cheat submissions coming, and remember to include some sort of contact info with your submission if you want a chance at winning some totally acceptable prizes!

  • The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens. Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
  •  

    There are too many new trailers to watch them all in a single week, so why not see them all in one big chunk? Meet SUPERTRAILER!

  • The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens. Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we
  • The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens. Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we

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