"I would say without hesitation that our quality is going to be up this year versus the prior year," Electronic Arts CEO John Riccitiello said in a Tuesday earnings call.
Riccitiello has made it a very public priority to up the quality of EA's titles. A recent review score average of EA's titles was 77 percent, but Riccitiello said at an analyst meeting in February that he wants EA to exceed 80 percent by fiscal 2011.
He ...
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LittleBigPlanet and Banjo Kazooie: Nuts & Bolts are the big user created content-focused games that everyone's talking about, but Line Rider got there first.
Physics geeks and people with very few friends have been addicted to the simple PC flash game for years, in which you draw an obstacle course on a blank sheet and set a little man in a physics-controlled loose to slide down it.
This is the first version of the ...
» Read MoreFrontier Developments is already working on a sequel to its WiiWare game LostWinds, despite it only being on sale in the US for just one day.
"Click here to REGISTER FOR ADVANCE INFORMATION on Frontier's forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues", reads a blurb advertising a newsletter on the company's website.
We've clicked but haven't ...
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EA has lifted the lid on another Sims game for Wii and DS. And this one is all about adventure, discovery and exploration in the name of King Roland bringing life back into his kingdom. Check out the first screens of DS and Wii versions.
The Wii version features said Roland character who needs your help to make his kingdom a better place. The official blurb says you must help new and old friends discover new lands ...
» Read MoreNeversoft's Guitar Hero IV will feature custom song creation and multiple instruments when it launches later on this year, says a US report.
According to Shacknews, the latest issue of Game Informer has spilled the first details on Guitar Hero 4. The forth title in the series will expand the musical peripheral offerings to include drum and vocal gameplay, in addition to bass and guitar.
The song creation process is a ...
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Electronic Arts is set to bring a spin-off from Skate for both Wii and DS, tentatively titled Skate It.
The original version trounced all over Tony Hawk by heavily focusing on dual-analogue stick control for stuns and moves. It was bastard hard at first but worth the blood, sweat and tears if you stuck with it.
"We knew it would be an exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS," said ...
» Read MoreShigeru Miyamoto has given the US some love, saying that American indie developers are better than those in his native country of Japan.
"I think America has always been better at creating unique products," said Miyamoto to Wired when speaking about the imminent launch of WiiWare in America.
"In Japan, the technology required to create videogames tends to be concentrated in the bigger corporations. Game publishers tend ...
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WiiWare, often hailed as Nintendo's answer to Xbox Live Arcade and the PlayStation Network, offers original downloadable titles from both independent and established developers starting today in the US. Six titles will be available from launch, compared to nine in Japan, with new games to be added each Monday.
WiiWare games are downloadable from the WiiWare section of the Wii Shop Channel. Users must redeem Wii Points, which ...
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Mac manufacturer Apple filed a patent in November 2006 for a 3D remote control system for its Apple TV set-top box, it was revealed today.
The patent describes a system that can detect the location of the device and what it's pointing at, according to Apple Insider. Wii Remote, anyone?
"[The] remote control system also can include optional console," the filing apparently states.
"Console can have controller that can perform ...
» Read MoreNintendo front man Shigeru Miyamoto has spoken on the development of the Zelda series, dropping a few anecdotal nuggets like Ocarina of Time was almost made in first-person perspective.
"At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective," he said.
"I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule ...
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