Tuesday 17 October 2006
X-Men Legends had a good run as an Action RPG but what about those of us who like our superheroes with a little less social outcast to them? Publisher Activision is embracing the entire Marvel universe with Ultimate Alliance, and allowed us to embrace every next-gen version at a recent hands-on event.
The cast is a veritable who's-who of the heroic elite (in the Marvel universe, anyway). We were able to formulate our team from the following icons: Captain America,
X-Men Legends had a good run as an Action RPG, but what about those of us who like our superheroes with a little less social outcast to them? Activision is embracing the entire Marvel universe with Ultimate Alliance, and allowed us to embrace every next-gen version at a recent hands-on event in Santa Monica, CA.
The cast is a veritable who's-who of the heroic elite (in the Marvel universe, anyhow). We were able to formulate our team from the following icons: Captain America, Spider-Man, Iron
Remember when the DS first launched and there were a ton of games that didn't fit the hardware? We had ports of Splinter Cell and Need for Speed that were more token pieces of software than actual attempts at delivering something new. Well, we don't want to start on that road already, but after a lengthy session with RPG-brawler Marvel: Ultimate Alliance, it looks like it could be happening again.
If you've dabbled in the team-friendly X-Men Legends games at all, you know the setup - roam
Marvel: Ultimate Alliance doesn't really need a serious introduction - just take the action RPG elements of the two mega-popular X-Men Legends games and add about 20 new characters. It's not the gameplay that'll bowl anyone over (at least from what we've seen so far), but the sheer amount of Marvel-ness is staggering.
At the recent San Diego Comic-Con, three new playable heroes were revealed: The Fantastic Four's Invisible Woman and Human Torch, and Iceman of X-Men fame. We saw these