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Mario Kart Wii


Review: Mario Kart Wii [import]

Are the keys to the kart the keys to your heart?

Split-screen racing? Fine, but it struggles visually - never dropping frames, but noticeably chugging compared to solo karting. We’d ask why Nintendo didn’t simply give us the option to turn off AI karts, but all the modes, maps and tracks have been so tailored to that magical number 12 that the game wouldn’t play properly.

No matter how rich the Wi-Fi mode is, to strengthen it at the cost of one of Nintendo gaming’s most beloved pastimes - good ol’ four-player Mario Kart - is downright wrong. Maybe in time we’ll warm to it, but we’ve played enough Kart, from SNES to GC, to know when something has been messed with. It’s not enough to deny the game the accolades it deserves for formula tweaks and for finally kicking off Wi-Fi Wii as it should be done, but Nintendo rarely disappoint like this. For all their moves that have baffled long-term fans - namely the casual gaming shift - this is their first decision we’re truly uneasy with. What a shame it should arrive in an otherwise delightful package.


Import Score: 9

You'll Love 

-Risky drifting

-Fantastic online play

-Wheel or joystick - both work

You'll Hate

-Weak offline mutliplayer

-Still dumb, cheap AI

-Imperfect vehicle balance


 
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The Knowledge
Mario Kart Wii
Mario Kart Wii

Genre: Racing
Release date: Apr 27, 2008
Published by: Nintendo
Developed by: Nintendo
Franchise: Mario
Multiplayer Modes:
Offline
4 player VS
Online
12 player VS
9 AWESOME
Read the review
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