With tracks culled from other Mario Kart titles, there's plenty of opportunity to rework some of the greatest courses from the past, as well as add the finishing touches to a few that didn't quite hit the mark. The inclusion of the so-so Yoshi Falls level suggests there's something about some of the more unlikely older courses that just works better with the new Wii handling. If there's still time to put in a request for an old favourite, we'd love to see a tightened-up version of our beloved Wario Stadium from Mario Kart 64, without the tedious long straights.
The game will be playable in the traditional joystick/buttons manner using a Nunchuk, for anyone unable to get to grips with the looser movement of the tilty motion controls that the game will default to. Other options are expected to include a combination of D-pad, buttons and tilt using a naked remote, and potentially the use of the Classic controller or a GameCube pad.






Facebook
N4G





