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			<title>Mario Bros. - Virtual Console</title>
    		<link>http://www.gamesradar.com/wii/mario-bros-virtual-console/g-20070404102950787041</link>
    		<description></description>
    		<language>en</language>
   		
   		
   		
  			
						 
 					
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    							 			<title>The Sexual Politics Of The Mushroom Kingdom</title>
    							 		
    								 
    								 
				    				 	
				    				 	
				    				 		<link>http://www.gamesradar.com/wii/f/the-sexual-politics-of-the-mushroom-kingdom/a-20080108151643468019/g-20070404102950787041</link>
				    				 	
				    				 	
    								 	
    							 		<description>Who&#039;s sleeping with who, why Peach is a slut, and why Mario really needs better self-esteem. </description>
    							 		<category>feature</category>
    							 		
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    										    Jan 9, 2008
    										  
    										
    								    
    								  

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    							 			<title>Nintendo Luminary Shigeru Miyamoto To Keynote 2007 Game Developers Conference</title>
    							 		
    								 
    								 
				    				 	
				    				 		<link>http://www.n4g.com/wii/News-20518.aspx</link>
				    				 	
				    				 	
				    				 	
    								 	
    							 		<description>Creator of Game Icons Mario, Zelda, Donkey Kong, Nintendogs To Discuss His Creative Process. Videogame development legend Shigeru Miyamoto will make a rare public appearance at the 2007 Game Developers Conference (GDC) for his first keynote since 1999. Dubbed The Spielberg of Video Games by Time Magazine, Miyamoto, Nintendo&#039;s Senior Managing Director and General Manager, Entertainment Analysis &amp; Development Division, will present the talk, A Creative Vision. In this session, he will reveal how a singular creative vision drives his work, not only in terms of his world-renowned software like the Super Mario Bros. and Legend of Zelda series, but also in generating key technologies, including the current global phenomena, Nintendo DS and Wii. GDC, CMP Technology&#039;s annual conference dedicated to the art, science and business of games, takes place March 5-9, 2007 at the Moscone Convention Center in San Francisco.</description>
    							 		<category>news</category>
    							 		
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    										    Jan 22, 2007
    										  
    										
    								    
    								  

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    							 			<title>Nintendo Brings the Games to the People</title>
    							 		
    								 
    								 
				    				 	
				    				 		<link>http://www.n4g.com/wii/News-13804.aspx</link>
				    				 	
				    				 	
				    				 	
    								 	
    							 		<description>In 2003 about two dozen video game designers and engineers gathered in a room at Nintendo&#039;s (NTDOY) Kyoto headquarters to divine the future of the video game console. The company was three years away from launching a new machine, but hadn&#039;t decided on any of its core technologies yet. Naturally, the talk was heavy on chips, graphics, and software. Then someone mentioned moms. Though kids had long been the main audience for Nintendo&#039;s consoles and games such as Super Mario Bros. and The Legend of Zelda, discussion quickly turned to what the company could do to woo mothers. After all, this critical constituency signs off on major purchases by its kids, and the idea of extending a console&#039;s franchise beyond hardcore gamers to novices had an obvious business appeal. When that happened, we talked about basic concepts and goals, not about the technical specifications of the console, recalls Shigeru Miyamoto, who heads Nintendo&#039;s entertainment analysis and development unit and is the mastermind behind some of its best selling games. Among the items up for consideration were affordability, low energy use, a wireless controller free of unsightly cords in the living room, and simplicity of use that even Mom or a younger sibling could jump in once in a while.</description>
    							 		<category>news</category>
    							 		
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    										    Nov 2, 2006
    										  
    										
    								    
    								  

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    							 			<title>Wii Virtual Console Games: Less than $10?</title>
    							 		
    								 
    								 
				    				 	
				    				 		<link>http://www.n4g.com/wii/News-1130.aspx</link>
				    				 	
				    				 	
				    				 	
    								 	
    							 		<description>How much would you pay for Super Mario Bros. 3? Chances are you paid full retail for it on NES and then maybe you paid $34.99 for it when it came out in October of 2003. How much would you pay to play it on your Wii? Nintendo president Saturo Iwata addressed the Virtual Console pricing in a talk he gave in Japan. Games will cost between 500 and 1000 yen, this converts to between $4.50 and $8.99 for Virtual Console games over here. Those prices stay pretty competitive with Microsoft&#039;s Xbox Live Arcade prices, which has gamers paying between $5 and $12 for Arcade titles.</description>
    							 		<category>news</category>
    							 		
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    										    Jun 8, 2006
    										  
    										
    								    
    								  

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