Stealth aside, one of Manhunt 2's biggest selling points is its use of the Wii controls, which make it notably different from its PS2/PSP counterparts. When fighting, the game controls a lot like boxing in Wii Sports, in that swinging the remote swings Danny's right hand (which is usually holding a weapon), and swinging the Nunchuk executes a left-handed jab. This makes fighting a breeze, although it also means that any sudden, involuntary movement while hiding can tip off nearby hunters to your presence.
The motion controls also come into heavy play during executions; while killing a hunter on the PS2 is done through a single button press, Wii executions are more hands-on. As Daniel goes through the motions, the action will regularly pause while a prompt flashes onscreen - that's your cue to jab the remote at your TV, or shake both controllers back and forth, or whatever else it demands. It's not as realistic as some people would have you believe, but it does go a long way in making the game more immersive - or it would, if only we could see what we were doing through the censor-filter.


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