The d-pad is used for strafing left and right, cycling between weapons and taking cover behind scenery, so the remote has to be gripped quite high up. Pressing 1 lets you get a first-person view, but because that’s a difficult button to reach when you’re holding the top of the remote, we hardly bothered with it.
When you get the guns, though - from the fifth level (out of 14) onwards - the precision of aiming with the remote is most welcome. The sniper rifle, in particular, makes superb use of the controllers - if only they’d done it like this in RE 4. Unlike the original Manhunt, the basic tools are still very important after firearms come into play, and it’s possible to do executions with any weapon.
Executions are much more physical with the Wii controls, and we found we felt more immersed in the game world in general thanks to them. Shaking either hand makes Daniel swing punches or knock against a wall, so if you’ve got him hiding in the darkness and feel the need to scratch your nose, do it slowly - otherwise the hunters will come running.
Not only is it one of the best looking Wii games, with richly detailed environments and great animation, it’s also a cut above everything else in terms of audio quality. Crouched in a dark corner of a ruined house, Daniel’s thumping heart and the footsteps creaking the floorboards nearby make a fantastically tense soundtrack. The hunters come up with some pretty disturbing lines when they’re trying to flush you out, and the music is never intrusive - apart from the scenes where it’s intentionally deafening.
We’ve deliberately avoided talking about the game’s more grisly excesses because these things are best discovered for yourself. Steer well clear of other reviews (should be easy) that may reveal too much - the less you know, the better. So put out the lights, turn up the speakers and settle down for a gaming experience like no other. You’ll wince, you’ll jump, you may even laugh at times, but we can guarantee you’ll never forget it.