As soon as you’re close enough, holding the A button starts to wind up an execution. An icon appears in the corner of the screen, showing a simple Nunchuk or remote motion, which you must copy to initiate the killing. The icon starts out white, which is the simplest and quickest type of kill, and turns yellow then red as you tiptoe behind your unwitting victim. So the longer you follow a person, almost close enough for him to feel Daniel’s breath on the back of his neck, the slower and nastier he’s going to die.
The motion controls put you in Daniel’s shoes in a way that simply holding and releasing the button (the control method in the PS2 version) cannot. Each execution has several stages, activated by a chopping motion, or a prod, or a slam to the floor, or a sawing movement. Once it’s over, you can drag the remains - at least, the bits you can clear up without a shovel and mop - into the shadows, leaving the other hunters none the wiser.






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