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MadWorld


So mad it's practically foaming at the mouth

Experimentation is recommended if you’re to get the most out of MadWorld. It pays to try everything twice if you’re going to rack up the highest possible scores and see everything the game has to offer. There’s no place for the squeamish here. Simpler still are the game’s controls. Remote gestures are used simply and effectively reduced down to swipes, slices and deft little twirls used contextually as the gameplay demands. While many Wii games highlight just how inaccurate the motion-sensing controls can be, MadWorld uses the broad strokes the machine is capable of to its advantage.

Simply put, the messy moves work so well because you believe in them. They’re so convincingly and easily implemented that you’ll find yourself adding flourishes to certain finishers such as jerking up the remote as you slice an aggressor in half. Such gleeful invention and implementation brilliantly disguises the fact that you’re constantly performing the same actions to do a variety of things. It’s an impressive use of the system’s controls that’s rarely mastered outside of Nintendo HQ, but Platinum have managed it superbly.

In terms of gameplay, story and invention, the boss battles are the real highlight. Working his way up the ranks of the game’s ‘contestants’, Jack comes face to face with the most inventive villains since MGS4’s Beauty and the Beast regiment. There’s a dim-witted giant, an ice-dancing cowboy, a turbine-fisted Nazi and a family of werewolves to name but a handful. Some of the solutions to these battles are equally inventive, and it’s the brutal, remote-based, God of War-style Quick Time Events and finishers that make them stand out. During Jack’s confrontation with Frankenstein’s monster, for instance, he must pummel away before initiating a QTE in which you circle the remote to unscrew the bolts that provide the creature with life-giving electricity.

On the one hand, MadWorld refuses to take itself seriously. The constant rantings of the commentators highlight the general silliness that’s unavoidable when you start throwing buckets of claret around. But on the other hand it’s an impressively deep game if you have the imagination to help it do its work. It would be great fun on any console, but that it’s on the Wii is cause for celebration. Sega, it seems, are determined to carve out a new niche market for the console with this and House of the Dead: Overkill. Mad? Maybe, but seriously good fun, too.

Mar 10, 2009

You'll love
  • Brilliant score-based gameplay
  • Great soundtrack
  • Distinctive visual style
You'll hate
  • Commentators often repeat themselves
  • Can become extremely repetitive
  • Some enemies don't put up a fight

 
24 Comments
Order Comments: Newest First | Oldest First
Japanjack  - 8 months 23 days ago 
Yay! I'm glad it's great! And now I really wish I could afford it!
garnsr  - 8 months 23 days ago 
Hey, there are now about three worthwhile games on the Wii! Still not enough to make me think it's worth getting one.
DEATHWISH  - 8 months 23 days ago 
Great review. I plan on getting this game by the end of the week. The fact that you didn't bother to mention the multiplayer mode makes me think that it's not worthwhile at all. Is it even remotely fun??
Z-man427  - 8 months 23 days ago 
this is one of the few games that makes me want to get a Wii. but not enough to actually get it. i have a feeling it might get ported in a few months or so
kjadf12329  - 8 months 23 days ago 
gamestop doesn't have it on launch day... of course.
DEATHWISH  - 8 months 23 days ago 
I really doubt they'd port it, Z-man. The point of the black and white visuals is that wii games can't look good in comparasion to 360/ps3 if they have a realistic art style. If it was ported, then the games most astounding feature is useless.
RonnyLive19881  - 8 months 23 days ago 
Fruck you Wii haters! I enjoy the system more then all of my other ones(well at least until RE5 comes out). This game is staying exclusive so quit whining and buy a Wii! You will LOVE IT!! Lol
jar-head  - 8 months 23 days ago 
since when do people "not put up fights" when theirs a guy with a bloody chainsaw hauling @$$ towards you? ouchh
riodoku79  - 8 months 23 days ago 
Chainsaw+John Dimaggio+Greg Proops+pole up the ass=win.
ReaperOfDarkness  - 8 months 23 days ago 
It is absolutely beautifal to see that those of us loyal to nintendo didnt get a little kiddies console after all. Many loads of crap but gems like this make me glad i have the wii. Cant wait to get it. At least now our patience and waiting is paying off.
DasavageJ  - 8 months 22 days ago 
Pretty cool for Wii owners. I'll probably play this at a friends house and I love the art style.

now back to the PS3 section =)
(nothing against nintendo)
fionnoh  - 8 months 21 days ago 
sega is on one hell of a roll.
Phantasmagorical  - 8 months 19 days ago 
Ohhhh.. well, this is a pleasant surprise! I can only hope I'll get a chance to play this gem in the near future.

Finally a reason for Wii owners to start dancing around like idiots again.
omegasend  - 8 months 18 days ago 
i assume that the reviewer would be to young to remember brawler genre games. That and just about every game is repetitive. To all those that read to much into the "some enemies don't put up a fight", the people reviewing need to stop replaying the beginner levels on normal. Want a real review honest to the game go to IGN, Matt said it well.

Just the camera work could be an issue for some but if you get past that then your fine.
Apollomasque  - 8 months 17 days ago 
I bought this game yesterday. It's F&*king brilliant. The announcers are bloody hilarious, I don't really mind the repetition.
They say stuff like:
"Jack just got Pwned!"
"What the hell does that mean?"
"I don't know, it's just something the kids say"
"Yeah, well you're not a kid, you're a f&*king fossil, and sh#t like that just makes it SADDER!"

Jack is a fantastic main character, he fits the niche of "Lovable Psycho".
The soundtrack is also badass.
somerandomchap  - 8 months 16 days ago 
i want it so bad im foaming that the mouth, damn you slow shipments, i need to wait until the 26th over here in australia, WHY!?!?!?!?
Oxfordcomma4  - 8 months 13 days ago 
YAY! I have been waiting for this game since i caught wind of it a while back... YES!!!
mattGAMER  - 8 months 10 days ago 
i just got it and i love it i wuld sugest this grate game to any hardcore gamer.
Monkeylink  - 8 months 9 days ago 
finally a fricking good bloody Wii game
blakersdad14  - 8 months 6 days ago 
this game sucks its not worth the money to buy everyone should just wait till it goes on the clearance shelf at walmart all you do is cut people in half i beat the game in 1 day and spent 50 bucks that i could have used on a game worth a crap if you have the money to spend used it one something better this game ssssssuuuuuccccckkkkkssssss
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The Knowledge

MadWorld

Genre: Action
Expected release date: 03/20/2009
Published by: Sega
Developed by: Platinum Games Inc
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
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