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MadWorld


MadWorld

Someone’s been taking lessons from Evil Dead’s Ash

There’s no point in beating about the bush here – in Madworld you’ve got a chainsaw for an arm. A frickin’ chainsaw! It’s the natural evolution of the fighting genre into something so awesome that humanity will eventually end all wars just to play it – and wouldn’t that be a mad world? Taking a dash of Smash TV (ask your dad), a pinch of Comix Zone (ask a Sega loyalist) and smoosh them together with the visuals from Sin City (ask your helpful and charming local librarian), MadWorld’s a stark and relentlessly funny beat-’em-up with old-school sensibilities.

MadWorld’s storyline comes straight from any beginner’s guide to dystopia. In a future city, the Organization (big capital letters to emphasize they’re evil) takes over and turns the place into a death-bowl gameshow, where to live all ya gotta do is kill. Kill enough people in any given arena and a boss appears – kill them to move to another location. There are echoes of Manhunt throughout, but it’s an excellent plot because it’s two lines long and sets up lots of lovely violence with the minimum of fuss.

At its helm are Platinum Games, hallowed be thy name, who were responsible for the eye-poppingly brilliant Viewtiful Joe and the lunatic violence of God Hand. Both of these seem to have had an influence on MadWorld – the former in terms of its visual panache and score-attack combat, the latter in the madcap combinations and bizarre humour. We couldn’t pry the controller from the vice-like grip of Platinum Games’ Atsushi Inaba to try lopping off a few limbs ourselves, but it was clear how the controls work. Much like No More Heroes, most moves are mapped to the buttons, with a deadly remote waggle reserved for finishers. There seems to be a lot more depth in the combat here though, with enemies’ positions and specific combinations all having an impact on how Jack goes about his handiwork.

Jack? Well, Jack’s a chainsaw-totin’ maniac, but he’s our chainsaw-totin’ maniac. The blade in place of his right forearm is the game’s default weapon, but there are apparently all sorts of oversized kitchen utensils that he can stick on his stump to create carnage. There are also conveniently placed spiky and bludgeoning props scattered about the arenas, which can either be picked up for some hands-on whacking or triggered for a showy kill when an enemy gets too close. Inaba demonstrated the context attacks by hauling an unfortunate thug into one of the spiked walls, his impalement greeted with a sneering “d’ya think he gets the point?” from the yankee commentators as a gaudy carnival sign pops up bearing the name of the move: Rose Bush.


 
13 Comments
Order Comments: Newest First | Oldest First
Jimmyjammy  - 1 year 1 month ago 
For some reason and I'm not sure why, this game reminds me of escape from new york. Anyone else get that?
Samael  - 1 year 1 month ago 
This is really the only reason to own or buy a wii these days.
skyguy343  - 1 year 1 month ago 
Dead Rising...
cog114  - 1 year 1 month ago 
the first person to comment didnt say first OMG
NelosAngelos  - 1 year 1 month ago 
I love the Sin City graphic novels, I love heaps of violence, and I love my Wii which is doing nothing more then collecting dust right now. I just gotta pull a Rose Bush on someone, I just gotta! This will probably be the game where people finally take the Wii seriously.
skyguy343  - 1 year 1 month ago 
i wouldnt say seriously, its still really cartoony...almost like its a joke in itself
Flowerbed  - 1 year 1 month ago 
This game is the only reason i havent given away my wii...
MacGyver1138  - 1 year 1 month ago 
This idea seems pretty brilliant. I wish more developers would take themselves less seriously like this. I particularly love the comparison to Smash TV, as that was one of my favorite arcade games, and a big part of that had to be the sense of humor mixed in with the over-the-top violence.
MW3M  - 1 year 1 month ago 
People are trying to get this game banned here in the UK they say it'll wreck the Wii's 'family fun' image.

And that my friends is why my Wii remains collecting dust next to my 360....
Corsair89  - 1 year 1 month ago 
First, Gears of War combined a gun and a chainsaw, and now, MadWorld's main charactor has a chainsaw for an arm. Awesome! Sin City is an amazing series of graphic novels. I love the whole look and style. This will pry the 360 controller out of my hands for a little while.
Darkness710  - 1 year 1 month ago 
they seriously trying to ban it in UK? bugger..this, resi 4 and umm... dunno.. are the only serious, mature and good games on wii! i want this alot as i love the sin city style of artwork..but they better not ban it here
fionnoh  - 1 year 1 month ago 
banning the game just shows the complete disbelief they have in their own system.

anyway, didnt know platinum games was making this, i had doubts about how good it would be because a lot of developers have disappointed so far. after viewtful joe though i'm confident.
pudupuba  - 8 months 7 days ago 
yea jimmy jammy not that tjhats a bad thing that is one of the coolest fucking movies ever so im definetly gettting this
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The Knowledge
MadWorld
MadWorld

Genre: Action
Release date: Mar 10, 2009
Published by: Sega
Developed by: Platinum Games Inc
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review
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