Direct line to boredom-town
Words: GamesRadar US
Considering the fixed track nature of trains, speed is the only variable under player control and so the game becomes a simple task of watching the speedometer and track distance meter - the reasonable 3D construction of the passing world mere screen filler. A better move would require players to attempt to read the physical world and pay attention to passing signs, or follow the instructions that the deep Japanese voice yells out of the remote speaker on regular occasion. We hate to admit it, but this just isn’t pedantic enough for our tastes.
You'll love
- Controller adds real lever magic
- Realistically modeled bullet trains
- Feels like controlling a train
You'll hate
- So boring
- Passengers know we're slowing?
- Where are the crashes?