Heatseeker

When your ego is writing checks your body can't cash, you know it's a Top Gun reference

Once you’re in the air, in whatever flying machine you sprung for, the next problem is finding a control method that works for you. You can use the nunchuk’s tilt function as a virtual flight stick, or simply turn off the tilt and use the analog stick instead. Either way plays fine, but if you can get to grips with the much trickier but ultimately more satisfying technique of using the remote to fly the plane, it enables acrobatic maneuvers that are otherwise impossible.

Twisting the remote banks the aircraft, while flicking it up or down adjusts the pitch of the nose, so you can turn. Swishing it left or right operates the rudder. Having these three functions responding instantly to every movement of your wrist makes for erratic flight that requires constant adjustment, at least while you’re still learning the ropes.

But it really is worth sticking with. Once it clicks, it’s perfect - if Nintendo ever get around to making Pilotwings on Wii, this is the control method they should pinch. The responsiveness is incredible.

Most of the missions involve blasting large numbers of enemy aircraft, boats and tanks and missile sites. It’s typical air combat stuff, although the fighters are smart enough to drop flares and take evasive action when you get a lock on them.

Your ammo recharges once spent, with the rate of replenishment varying according to the type of weapon. The more powerful multi-lock missiles tend to take longer to fill back up to capacity after you’ve unleashed them. It means you have to spend a little time stalking other planes before you can kill them, but the tactile pleasure of the controls means this is rarely dull.

 
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The Knowledge

Heatseeker

Genre: Flight
Expected release date: Spring 2007
Published by: Codemasters
Developed by: IR Gurus
8 GREAT
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