Story mode thankfully discards the half-baked side missions from the last game, but most scenarios are still just brawls that occasionally have crystals to smash instead of monsters. Theoretically, each monster belongs to one of four "teams" - credit, by the way, for putting Mechagodzilla I on the alien team, where he belongs. This means that, if you encounter two other monsters in a level, attacking one will usually convince the other to team up with you. But it doesn't add much life to the party. It's far too easy for allies to wander into the path of your attacks, which forces them to turn on you. And most any time you're fighting multiple foes, the game transforms into a "get hit in the back" simulator, which isn't much fun. There's also another new kind of power-up in the form of power surges that make you faster, tougher, more energized, and so on, but they only appear in the story mode.






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