Dec 06, 2007
You wouldn't know it from the nearly identical packaging or from the website that it shares with the PS2 and DS versions, but the Wii version of Godzilla: Unleashed is a notably different game. Sure, you're still playing the part of a giant monster stamping around various cities and mashing other monsters in the face with buildings, but there are several things here you won't find in the other versions. This results in a better game, although it's still rife with problems.
The PS2 version's big handicap was chuggy, jerky graphics - not a problem with the Wii version, which moves as gracefully as a ballet dancer 99% of the time. However, the Wii Remote and Nunchuk controls - you can't use a GameCube or classic controller - will trip you up constantly. B, A, and B+A trigger basic attacks, but you can choose fancier abuses by swooshing the Wii Remote in any of the four main directions before pressing the buttons, but it doesn't work as well as it sounds. Even after you get the timing down so that you actually do the move you wanted instead of the default, "no swish" version, it's just not responsive.
Add to that the facts that aiming your breath/beam weapon is a pain and it's far too easy to accidentally jump when you meant to grab - not to mention the fact that it's too easy for other monsters to run right around a grab - and it just gets worse. And just as in the PS2 version, the camera is unable to decide whether it wants to be over your shoulder like a shooter, off to the side as in a fighting game, or just riding a blimp so high up that a skyscraper-sized monster looks like a small child.





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