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			<title>GamesRadar - Ghostbusters The Video Game</title>
	    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/g-20071116154741848090</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>On Ghostbusters' non-appearance at PAX (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-195623.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/195000/195623_1_hs.jpg" /&gt;&lt;br /&gt;Vivendi Games bought the rights to the PAX badge lanyards way back in January and actually delivered them to PAX in June, two months before PAX 2008 began. Just a few weeks before the show the Activision Blizzard merger became official and the new company decided it didn&#039;t want to publish the Ghostbusters game after all, leaving PAX with advertising a game that is currently &amp;quot;between publishers&amp;quot;. As PAX head man Robert Khoo stated, &amp;quot;&amp;quot;We didn&#039;t have much of a choice as finding an alternate lanyard provider, so we just ran with it.&amp;quot; The game is still expected to be released sometime in 2009 but a new publisher has yet to be announced.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Sep 8, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters: The Video Game (PS3/X360/PC) Pre-Orders Canceled (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-191124.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/191000/191124_1_hs.jpg" /&gt;&lt;br /&gt;WorthPlaying writes: &amp;quot;Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague. Gamestop has notified its customers that their Ghostbusters pre-orders have been canceled, and that they can get a refund or put the money toward another title.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 30, 2008
    							
    						
    					
    				
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    					<title>&quot;Ghostbusters will be published,&quot; says Randel (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-180525.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/180000/180525_1_hs.jpg" /&gt;&lt;br /&gt;In wake of the recent news that Ghostbusters: The Videogame has been put out to tender, Terminal Reality boss Mark Randel told videogaming247 today that the game will be published.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 6, 2008
    							
    						
    					
    				
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    					<title>Sony to Revive Ghostbusters? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-179773.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/179000/179773_1_hs.jpg" /&gt;&lt;br /&gt;The film studio has been in talks with Activision, which pulled the multi-format title as part of its restructuring process, in an attempt to launch the game in 2009.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 5, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters Game to Fuel New Ghostbusters Film? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-177840.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/177000/177840_1_hs.jpg" /&gt;&lt;br /&gt;Brutal Gamer writes:
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;Rumors are currently circulating from popular movie website &amp;quot;Dread Central&amp;quot; that the original crew from the 80s Ghostbusters are in plans to create a new film, including the ever hard to please Bill Murray.
 &lt;br&gt; 
 &lt;br&gt; The actors surprisingly reunited for the video game&#039;s voices despite the fact they could never all agree to make a movie sequel&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 1, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters game delayed to 2009, but who's publishing it? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-177771.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/177000/177771_1_hs.jpg" /&gt;&lt;br /&gt;Ben Fritz writes:
 &lt;br&gt; 
 &lt;br&gt; By now everybody knows that Activision Blizzard didn&#039;t include &amp;quot;Ghostbusters,&amp;quot; which was scheduled to come out this fall, on the list of Vivendi games it is planning to publish post-merger.
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 &lt;br&gt; But beyond a vague statement from a PR rep that the game is &amp;quot;not canceled,&amp;quot; there&#039;s been no indication yet of what will happen to the &amp;quot;Ghostbusters&amp;quot; game. Since it&#039;s so close to completion, surely it won&#039;t just be thrown to oblivion and never published, right?&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jul 31, 2008
    							
    						
    					
    				
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    					<title>Sierra says Ghostbusters is not canceled (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-176563.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/176000/176563_1_hs.jpg" /&gt;&lt;br /&gt;The internet reacted violently to the news that the new Ghostbusters game was no longer in development, due to its absence on Activision Blizzard&#039;s release list. &amp;quot;It is not canceled and it will not be canceled&amp;quot;, says Sierra PR.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 29, 2008
    							
    						
    					
    				
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    					<title>E3 08: Ghostbusters - Trailer (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/videos/g-20071116154741848090/v-20080715145235211079</link>
				    
				
				
				    
    				
				    
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				<category>video</category>
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    								Jul 15, 2008
    							
    						
    					
    				
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    					<title>E3 08: Ghostbusters: The Video Game demo footage (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-169877.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/169000/169877_1_hs.jpg" /&gt;&lt;br /&gt;Destructoid writes: &amp;quot;And the E3 videos keep on a&#039;coming. This latest footage comes from our friends over at G4, who got some time with associate producer Ryan French and the latest demo of Sierra&#039;s upcoming Ghostbusters: The Video Game (maybe no one told them we spell it &amp;quot;videogame&amp;quot; round these parts). Although it&#039;s coming out for virtually every system this demo is shown running on the game&#039;s primary platform, the PlayStation 3.
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 &lt;br&gt; Interesting fact that&#039;s revealed during the hands-on: it turns out that the rookie Ghostbuster that you&#039;ll be controlling was actually modeled after Ryan. It may have just been a way for the studio to save money, but getting a character modeled after you is still pretty damn cool.
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 &lt;br&gt; One feature that I found pretty interesting is that while you&#039;ll get money for every ghost you capture, you&#039;ll also get charged by the city of New York for all the collateral damage you cause. What money you get to keep after every mission can then be spent to upgrade your equipment, so it should give trigger happy players some pause before they start blowing up public buildings -- to enjoy the beautiful destruction effects -- unless they don&#039;t care about getting the latest in proton pack technology.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 15, 2008
    							
    						
    					
    				
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   						<title>Ghostbusters The Video Game (Screenshots)</title>
    				
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/screenshots/g-20071116154741848090</link>
				    
				
				
				    
    				
				    
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				<category>screenshot</category>
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    								Jul 14, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters - hands-on (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/preview/ghostbusters-hands-on/a-200807141843665084/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/G/Ghostbusters/Bulk%20Viewers/PC_PS3_360/2008-07-14/DGA%20GB%20Xbx--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;For children of the &#039;80s, there are many pop culture touchtones - just watch VH1 on any given Sunday and you will see dozens of examples. One of the biggest was Ghostbusters, and after two decades since Ghostbusters II and the series&#039; descent into nostalgic obscurity, it&#039;s making a return in a big way to consoles and PC. That is a damn sight better than&amp;#160;Extreme Ghostbusters...&lt;/p&gt;&lt;p&gt;Granted, thanks to the wonders of the internet and ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>preview</category>
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    								Jul 14, 2008
    							
    						
    					
    				
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    					<title>Moranis is not lending his voice to Ghostbusters: The Video Game (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-160843.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/160000/160843_1_hs.jpg" /&gt;&lt;br /&gt;Console Monster writes: The main cast are all lending their voices to the upcoming Ghostbusters game, set for release in September this year. Bill Murray, Dan Ackroyd, Ernie Hudson will all be featured, plus more. However, the news comes that Rick Moranis, who played the hilarious Louis Tully, will not be reprising his role for the game.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jun 24, 2008
    							
    						
    					
    				
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    					<title>'Ghostbusters: The Video Game' (PS3/X360/PC) Goes On Promo Tour With ECTO-1 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-159749.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/159000/159749_1_hs.jpg" /&gt;&lt;br /&gt;WorthPlaying writes: &amp;quot;ECTO-1 will be stopping at several destinations across the U.S. throughout the tour, five of which are in partnership with the Boost Mobile Nightshift and Hot Import Nights events. Additionally, fans will have the chance to get up close and personal with ECTO-1 at Knott&#039;s Scary Farm and the L.A. Auto Show later this year.
 &lt;br&gt; 
 &lt;br&gt; ECTO-1 Tour Schedule:
 &lt;br&gt;&lt;br&gt; * June 21 ¿ Nightshift New York (Belmont Raceway; New York, NY)
 &lt;br&gt;     * August 9 ¿ Nightshift Pomona (Pomona Fairplex; Pomona, CA)
 &lt;br&gt;     * August 29-31 ¿ Penny Arcade Expo (Seattle Conv. Ctr; Seattle, WA)
 &lt;br&gt;     * Sept. 20 ¿ Nightshift Pleasanton (Alameda Fairgrounds; Pleasanton, CA)
 &lt;br&gt;     * Sept. 27 ¿ Hot Import Nights (Minneapolis Conv. Ctr; Minneapolis, MN)
 &lt;br&gt;     * Oct. 11 ¿ Hot Import Nights (Dallas Conv. Ctr; Dallas, TX)
 &lt;br&gt;     * Oct. 15 ¿ Nov. 1 ¿ Knott&#039;s Scary Farm (Knott&#039;s Berry Farm; Buena Park, CA)
 &lt;br&gt;     * Nov. 19-30 ¿ L.A. Auto Show (L.A. Conv. Ctr; Los Angeles, CA)&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jun 20, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters Game Built To Offer Scares Or Laughs Every 15 Feet  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-156824.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/156000/156824_1_hs.png" /&gt;&lt;br /&gt;MTV Multiplayer writes: &amp;quot;Like fellow Multiplayer reporter Patrick Klepek, I too grew up with the &amp;quot;Ghostbusters&amp;quot; films and plastic Proton Packs. So when I saw the Egon, Ray and Winston battling apparitions and making quips in the New York Public Library - all rendered on the PS3 - I was taken aback.
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 &lt;br&gt; It was like watching a long-lost &amp;quot;Ghostbusters&amp;quot; sequel.
 &lt;br&gt;&lt;br&gt; &amp;quot;Our intent was to combine the action of &#039;Gears of War&#039; and the comedy [of the films],&amp;quot; Brendan Gross, development director at Terminal Reality, at a Sierra demo earlier this wee. &amp;quot;We tried to have something funny or scary every 15 feet.&amp;quot;
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 &lt;br&gt; Gross told me that his studio is trying to take greater care making a movie game than gamers would normally expect. &amp;quot;We&#039;re really moving more down that direction, especially with the generation three platforms,&amp;quot; he said. For &amp;quot;Ghostbusters&amp;quot; specifically, he said it helped to have the development time frame that they had (they&#039;ve been developing the game for over two years). And having worked on the &amp;quot;Aeon Flux&amp;quot; movie game, the development studio knows the pitfalls of trying to to have a product released in tandem with a licensed film.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jun 12, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters script is 480 pages long, says actual Ghostbuster (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-152704.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/152000/152704_1_hs.jpg" /&gt;&lt;br /&gt;VG247: Speaking to videogaming247, Ernie Hudson - the actor who played Winston Zeddmore in the Ghostbusters movie - has revealed the length of the upcoming game&#039;s script. Basically, it&#039;s a half a Haze.
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 &lt;br&gt; &amp;quot;You know, I read the script, and it&#039;s a really good script,&amp;quot; he said. &amp;quot;It&#039;s huge. It covers every possibility. A regular film script is 120 pages, this thing&#039;s 480 pages, or something.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jun 3, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters Playable At MCM London Expo (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-147513.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/147000/147513_hs.jpg" /&gt;&lt;br /&gt;The upcoming Ghostbusters videogame will be playable at the London MCM Expo, held over the weekend 24 to 25 May.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								May 20, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters Sony Gamer's Day (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-146717.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/146000/146717_hs.jpg" /&gt;&lt;br /&gt;This is a video of Ghostbusters the game shown at Sony&#039;s Gamer Day. Kotaku made some interesting notes about the title on things they noticed in the video that is on Youtube. Some of the footage is new while other parts we have already seen.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								May 17, 2008
    							
    						
    					
    				
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    					<title>No DS PKE meter in Wii Ghostbusters, says Randel (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140770.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140770_hs.jpg" /&gt;&lt;br /&gt;In an email to videogaming247, Terminal Reality boss Mark Randel said that the DS won&#039;t be used as PKE meter in the Wii version of Ghostbusters as videogaming247.com mistakenly reported yesterday.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;I&#039;m sorry to report that, unfortunately, this is not a feature of the Wii and DS version of the game,&amp;quot; he wrote, smearing egg on VG247s faces. &amp;quot;It would have been really cool though.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 30, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters could come to PSP  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/psp/wii/News-140444.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140444_hs.jpg" /&gt;&lt;br /&gt;Terminal Reality has revealed the new Ghostbusters game could make it onto PSP after all.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 29, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters allows you to connect DS to Wii as PKE meter (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140452.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140452_hs.jpg" /&gt;&lt;br /&gt;VG247: Whilst being entertained by Ghostbusters developer Terminal Reality at the Sierra Spring Break 08 in Mallorca last week, studio director John O&#039;Keefe said that the PS2 and Wii versions were being outsourced to Red Fly, and that you&#039;ll be able to connect your DS to your Wii and use it as your PKE meter (the Ghostbusters&#039; spook-tracker).
 &lt;br&gt; 
 &lt;br&gt; Details stopped there, unfortunately, although there will be four-way split-screen in the Wii and PS2 versions.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 29, 2008
    							
    						
    					
    				
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    					<title>Ghostbuster: The Video Game:  Co-op, DLC, and story info (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140409.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140409_hs.jpg" /&gt;&lt;br /&gt;Terminal Reality, developer for the upcoming Ghostbuster game just announced new information about cooperative play, DLC for all systems, and authenticity of the storyline.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Apr 29, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters: The Video Game release date (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140200.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140200_hs.jpg" /&gt;&lt;br /&gt;Strap on that proton pack and get ready to be slimed, the Ghostbusters are back. The Ghostbusters: The Video Game release date is set for October 14th, 2008.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 28, 2008
    							
    						
    					
    				
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    					<title>Bill Murray recording his Ghostbusters game lines this week (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140218.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140218_hs.jpg" /&gt;&lt;br /&gt;Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality boss Mark Randel said that Bill Murray would be recording his lines for the Ghostbusters game this week.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 28, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters Stays True To Ray Parker Jr. (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140102.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140102_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;Developer Terminal Reality was at one point pondering having a modern band redo the classic Ghostbusters theme for their upcoming game, lovingly previewed earlier today by our own Flynn De Marco, but as executive producer Brendan Goss would soon realize, people don&#039;t react well to blasphemy.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 28, 2008
    							
    						
    					
    				
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    					<title>Sierra Spring Break 08: Stay Puff't confirmed for Ghostbusters, Infernal Engine looks amazing (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-140026.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/140000/140026_hs.jpg" /&gt;&lt;br /&gt;Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality confirmed the everybody&#039;s favourite Marshmallow Man, Stay Puff&#039;t, will definitely feature in the upcoming Ghostbusters game, and showed the meltable monster off in a highly impressive Infernal Engine demo.
 &lt;br&gt; 
 &lt;br&gt; The first thing we saw in the tech display was 500 metal objects being dropped randomly into the game environment.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;What you can see here is that I can push against the pile [of objects] and the player can interact with physically simulated objects with no jitter, no pushing and no disability problems,&amp;quot; said Mark Randel, Terminal Reality president.
 &lt;br&gt; 
 &lt;br&gt; More through the link&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 28, 2008
    							
    						
    					
    				
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    					<title>Ghostbusters site goes live, Mr. Puft unreachable for comment (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-133231.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/133000/133231_hs.jpg" /&gt;&lt;br /&gt;Destructoid writes: &amp;quot;A game site going live isn&#039;t normally an incredibly exciting part of a hyped game&#039;s belabored crawl to a release date, that is unless it&#039;s the site for Ghostbusters: The Game, at which point all bets are off and any new media is like perfectly melon-balled spheres of mana from heaven, fed to you by two shaven love-slaves whilst reclining on a dais carved from pure gold. Don&#039;t believe me? Just ask Colette; the woman literally urinated all over the new carpet in my office (utility closet) here at HQ when I showed her the site.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Apr 10, 2008
    							
    						
    					
    				
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    					<title>Retail Radar: UK dates for Fable 2, Ghostbusters (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-124278.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/124000/124278_hs.jpg" /&gt;&lt;br /&gt;Play.com let slip dates for a bunch of titles including Fable 2, Ghostbusters, Prototype, Ninja Gaiden II, and The Bourne Conspiracy.
 &lt;br&gt; 
 &lt;br&gt; The dates:
 &lt;br&gt; - Fable 2: May 30
 &lt;br&gt; - Ghostbusters: September 26
 &lt;br&gt; - Prototype: June 27
 &lt;br&gt; - The Bourne Conspiracy: June 27
 &lt;br&gt; - Ninja Gaiden II: March 28
 &lt;br&gt; - Iron Man: May 30
 &lt;br&gt; - WALL-E: May 4
 &lt;br&gt; - Lego Batman: &amp;quot;sometime in September&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Mar 17, 2008
    							
    						
    					
    				
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    					<title>Gaming's greatest Fatties (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/gamings-greatest-fatties/a-2008022214135170050/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Fatties/Buff--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;Just in time for Black History Month, GamesRadar is proud to present a completely unrelated article about fat people. Chubbies are everywhere these days. Your next door neighbor could be a fatty. More than likely, your mom is one, too. Oh, Snap!&amp;#160; ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Feb 22, 2008
    							
    						
    					
    				
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    					<title>2007's worst kept gaming secrets (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/2007s-worst-kept-gaming-secrets/a-2007121891049261090/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    
					    	<description>18th Dec, 2007

There are some things that developers and publishers just don&#039;t want you to know. And given the unnaturally high number of game announcements, hardware revelations, industry shake-ups, and all round cool things going on this year, they&#039;ve wanted you to not know a lot during 2007. Thankfully though, the internet exists, and thus nothing is sacred.

That&#039;s the eternal irony of the games industry. It&#039;s a business which tries to shroud itself in secrecy, but whose patrons congregate ...&lt;br/&gt;</description>
					    	
				    
				    
				
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    								Dec 18, 2007
    							
    						
    					
    				
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    					<title>New Ghostbusters screens (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/news/new-ghostbusters-screens/a-20071211161444631064/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    
					    	<description>Dec 11, 2007

Okay, we&#039;re getting more and more excited about this Ghostbusters game, especially after scoring these awesome ...&lt;br/&gt;</description>
					    	
				    
				    
				
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    								Dec 11, 2007
    							
    						
    					
    				
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    					<title>IGN: Ghostbusters: Video Game Preview (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-90263.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/90000/90263_hs.jpg" /&gt;&lt;br /&gt;It&#039;s clear, then, that Ghostbusters is on the right track. It&#039;s worth coming back, however, to the tech underpinning the game once again. After all, it was largely the technology ¿ the Infernal engine that Terminal Reality has been working on for the last seven to eight years ¿ that helped convince Sierra that the time was right to do Ghostbusters. As already mentioned, the physics system is top notch, allowing for hundreds of interactive/destructible objects to be on-screen at once (and you&#039;ll even get a &#039;damage done&#039; total at the end of each mission), but the engine is also capable of creating other kinds of spectacles. As anyone who has seen the Ghostbusters films would know, whenever the city is about to be swallowed into hell, huge crowds of New Yorkers turn up to cheer or jeer our heroes on, irrespective of personal danger. The game will very much pay homage to this, with a lot of activity out on the streets. One scene in particular ¿ set during the Macy&#039;s Day Parade - will feature hundreds of people walking about at once. Stress tests on the system had 3000 basic polygonal characters walking up and down a section of street.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Dec 5, 2007
    							
    						
    					
    				
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    					<title>Ghostbusters The Video Game  (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/preview/ghostbusters-the-video-game/a-20071204112849348093/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    
					    	<description>Dec 4, 2007

Thanksgiving, 1991. The events of the Ghostbusters II movie - oil-painted villain Vigo the Carpathian vanquished by Dr. Peter Venkman and team - took place two years ago. But the city of New York has embraced the law of original Ghostbusters baddie Gozer, and a museum dedicated to his (her?) architecture and art is about to open. So it looks like the perfect time for our spook-smashing heroes to set up an offshoot franchise team - with you as the newest recruit. Yada, yada, yada. ...&lt;br/&gt;</description>
					    	
				    
				    
				
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    								Dec 4, 2007
    							
    						
    					
    				
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    					<title>Ghostbusters: First multiplayer details (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/ghostbusters-the-video-game/news/ghostbusters-first-multiplayer-details/a-20071127125547187002/g-20071116154741848090</link>
				    
				
				
				    
    				
						
					    
					    	<description>Nov 27, 2007

The Ghostbusters game, due for launch next year on just about every format except PSP, will feature the a Ghosts vs Busters multiplayer mode and ghost-catching face-offs on PS2 and Wii.

The PS2 and Wii versions, handled by developer Red Fly, will likely influence the multiplayer modes on other systems. Though Terminal Reality (handling the &#039;big&#039; versions) is just as likely to have its own ideas.

Ghosts vs Busters will throw two teams of players together, one trussed up with ...&lt;br/&gt;</description>
					    	
				    
				    
				
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    								Nov 27, 2007
    							
    						
    					
    				
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    					<title>More Details on Ghostbusters Game from Vivendi and Sony (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/wii/News-84084.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/84000/84084_hs.jpg" /&gt;&lt;br /&gt;Variety on Nov. 14 has more details on the recently confirmed Ghostbusters video game.  Here are the new details that have not been previously reported on N4G:
 &lt;br&gt; 
 &lt;br&gt; ¿ Vivendi Games, in pact with Sony Pictures, will published the game under Sierra label.
 &lt;br&gt; ¿ Terminal Reality is developing the versions for PC, PS3 and Xbox 360.
 &lt;br&gt; ¿ Red Fly Studios is developing the versions for DS, PS2 and Wii.
 &lt;br&gt; ¿ The story takes place in the early &#039;90s, after &amp;quot;Ghostbusters II,&amp;quot; during a new ghoul invasion of New York City.
 &lt;br&gt; ¿ In addition to all four original Ghostbusters from the movies (Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis), supporting cast members such as William Atherton, Brian Doyle Murray and Annie Potts have signed up to provide voice and likeness for the game as well.
 &lt;br&gt; 
 &lt;br&gt; Variety also reports comments from Vivendi Games CEO Bruce Hack and Sony&#039;s consumer products VP Mark Caplan, a Scarface sequel in work, and several other licensed franchises in Vivendi&#039;s portfolio such as Bourne Identity, Covert One, and rapper 50 Cent.
 &lt;br&gt; 
 &lt;br&gt; Note: Zootfly is not developing the game as have been reported by some sources. See the first alternative source.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Nov 15, 2007
    							
    						
    					
    				
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