There’s a significant lag between issuing the remote command and having the on-screen players do your bidding, and the way the game buffers successive commands doesn’t help in the slightest. If you’re slightly too exuberant in hitting a long pass, the game often misinterprets it and has a second unintentional command queued up, so the player on the end of the ball winds up hitting it first time when you wanted him to bring it under control.
Also, any accidental movement of your hands can be interpreted as a command, which is a particularly irritating problem.
The type of command you’ve just issued pops up at the bottom of the screen, which is a fair indication that the developers knew how confusing it could be. We can’t think of any other soccer game in which it would be helpful - or necessary - to reassure players that they’d correctly performed a shot or a pass. Here, it’s sometimes the only way you’ll know what’s going on.






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