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  • Being the internet connoisseurs that we are, we stumbled upon a highly amusing article that pondered the deadly serious question of what superheroes would do if they were assholes. After we’d successfully boarded the roflcopter, we knocked up our own version starring game heroes abusing their skills. So if you’ve ever wondered what would happen if Solid Snake used his powers of super sneakery for evil, you’ve come to the right place…

  • Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.

    GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions… we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.

    So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started…

  • Composers in games are always the bloody bridesmaids. While Kojima, Clifford Bleszinski the Third and Shigeru Miyamoto lap up all the credits, complimentary hookers and free mini muffin baskets, the men and women behind their games' epic music go unnoticed.

    Steven Spielberg famously said that composer John Williams' score in Jaws was responsible for 50% of the movie's success. And when you consider the iconic tunes from Super Mario Bros. or Shadow of the Colossus' sweeping score, it's hard to underestimate the impact a well composed soundtrack can have on a title. That's why we're giving some of gaming's finest composers the long overdue recognition they deserve.

  • December may offer the true climax of the holiday season, but in terms of new game releases, it's very much the calm after the storm. Most of the giant blockbusters of the season made their way out between September and November, but the final month of 2011 isn't barren by any means: big releases like Mario Kart 7 and Star Wars: The Old Republic lead the pack, while system-specific versions of some notable recent titles also find their way to store shelves. But if you read this over and don't see anything on the horizon that works you into a tizzy, surely November's overstuffed lineup holds a few leftover options to consider...

  • So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...

    And that got us thinking. What

  • Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or

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    Every week GamesRadar receives more game trailers than the internet can be expected to hold, so in those seven days some people might tragically miss a few of these new videos. That's why we've collected them into one new video, remixed for your pleasure...

  • Comic books have been crossing over into games since 1978, and are more a part than ever. See the decades long history here...

  • Comic books have been crossing over into games since 1978, and are more a part than ever. See the decades long history here...

  • Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.

    Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?


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