Due to the positive feedback for our original “101 things” article, I’ve created a sequel to tickle your imagination bone. Thanks all to those who suggested additional entries in the comments – it’s possible you’ll find your own ideas included here!
You’ve spent the money for rebuilding the orphanage on videogames, and already you’re wanting more? Fair enough, though we defy you to remember all of 2009’s hot prospects with so much Fallout 3 in your brain. Here, because we love you, is a quick rundown of the ones that slipped off the radar yet still have the potential for greatness.
Videogames have always been violent. Violence is inherent in the medium, inseparable from the essential experience of playing games. Without competition and conflict resolved by violence, games wouldn’t be games: they’d be screensavers. Gore is a slightly different matter, though. Better graphics and physics have ushered in a new era of explicit gruesomeness.
Playing to win is one thing. You might play for the glory of bagging a glistening Trophy, so you can laugh at your peasant friends who remain Trophyless because their sausage fingers can’t get to grips with Super Stardust HD. You might play just to see the end credits flash up before Blockbuster calls you and asks why you still haven’t returned Call of Duty 4 yet.
Devs, publishers and gamers take note. Here's how to have a great 2009
If you examine the history of console gaming, from its nascent years on low-end computers to the present, you’ll find one strange constant: Santa Claus. Much more than just another holiday mascot who gets rolled out once a year to irritate us with awful ads and horrible dancing toys, Santa is a beloved-enough icon to have appeared in seemingly dozens of videogames (not to mention books and movies) that persist long after Christmas is over
Here’s where we celebrate Nintendo’s pervasive influence on popular culture. Or, in other words, we show you this month’s collection of knitted goodies and things made out of hot glue and cheap supermarket ham.
This week marks the beginning of the end for the 2008 holiday season, and by now, you probably either can’t wait for Christmas to get here, or you’re desperate for the whole ridiculous carnival of insane consumerism to be over for another year. Whatever your case, now is as good a time as any to take a deep breath and remember that, yes, there are other holidays out there.
Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.
In examining the best gaming franchises in recent years, we’ve found the best titles to be those that tweaked a significant portion of the core mechanics. On the surface, gameplay is largely the same, yet with different environments (see: Halo or almost every Nintendo game from Twilight Princess to Mario Galaxy).