Unless you're the main character, the comic relief or Lan Di, most jobs in games are monumentally shit. Oh sure, Jimmy Saves the Girl might get to shoot aliens and bed busty chicks between the hours of nine to five, but what about all the other poor schmoes that aren't lucky enough to land the limelight? They end up in dead-end positions that the average gamer will never appreciate, that's what.
We're not even talking minimum wage stuff here. More like fatal 'you probably won't survive your first day in the job' work situations. So if you see any wanted ads for Burger Shot, Willamette Mall's food court or a mystery gig selling guns to a government agent, take our advice: keep the hell looking.
Film and television quotes are so entangled with our language that their origins have become irrelevant to most speakers. We use Seinfeld-popularized neologisms and phrases constantly without considering who popularized them (“shrinkage,” “yadda yadda yadda,” “close-talker,” “not that there's anything wrong with that”). But games are a younger medium, and for a time were thought to be the...
You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.
These Pikmin burned too bright for this world. Rest in pieces
What happened to gaming? The past two years haven’t been about blockbuster games. The most exciting, most innovative, most playable games aren’t from the usual suspects. Instead, they’re being made by coffee-shop artists who are absolutely outclassing the establishment. Who are these heroes? Where did they come from? How did they do it? And, anyway, what the hell is indie gaming?
You never knew they were so wrong...
We really scraped the bottom of the barrel to come up with this week’s Trailer Trash. These videos are so terrible that we had to say some bad words, so if you’re easily offended, please move along. There’s nothing to see here
From the stinging paper cuts delivered by their early Hanafuda cards, to their dual screen screammaker Contra 4, Nintendo have been responsible for a downpour of tricky titles to douse even the most resilient gamer's spirit. Join us as we descend Jacob's ladder through the circles of hell, into the belly of the Game Over beast.
Videogame music has grown tremendously over the years. From humble bleeps and blorps that could have doubled as fart noises to sweeping soundtracks that fill two discs with ease, gamers have grown increasingly fond of the melodies chirping out of their TV. And there's perhaps no set of tunes more adored than those that ring throughout the many adventures of Link. Anyone who's even held a controller in the past 20 years should instantly recognize
Aug 31, 2007
Pirates don't solve puzzles, grannies do. This complaint aside, there's plenty to enjoy in Capcom's point-and-click evolution. Why evolution? The point-and-click movement may herald back to the age of Guybrush Threepwood, but the item interaction needed to solve conundrums most certainly does not.
Hands-on time has allowed us to get to grips with these new mechanics. Each stage is built around a treasure-snatching objective. Reaching it involves completing an A to B to C chain of
Finally. That's the first word that popped into our heads when we saw Project Treasure Island Z in action on the Wii. Finally, someone gets it... and gets the Wii. Finally, someone besides Nintendo understands the console's revolutionary potential for innovation and immersion. Finally, a family-friendly game that's not necessarily idiot-friendly as well. Finally.
On the surface, Project TIZ is a simple story of pirates and puzzles. Zack, a determined-looking tyke with big eyes and an even