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Apr 26, 2007
Wii Feature | Wii
If only Miyamoto and Iwata really did work day and night in some giant factory, rainbows springing from the smokestacks, dreams from the delivery doors and Italian-accented laughter from the plumbing. Sadly, however, there are just too many games (and laws of physics and other such nonsense) for that suggestion to be true. Sometimes someone else has to step in and be gaming's amazing chocolateer, taking possession of Mario, The Mushroom Kingdom, or another of Nintendo's exclusive ...
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Apr 25, 2007
Wii Feature | Wii
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...
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Apr 24, 2007
Wii Feature | Wii
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore. Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their ...
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Apr 23, 2007
Wii Feature | Wii
When something's good, you obviously want it to last. It's human nature. That universal truth carries over into the world of videogames in the form of countless sequels to successful franchises. It's no mystery why there are a billion Pokemon games or 16 Metal Gears - we want these prime examples of gaming bliss to carry on forever. What we can't figure out is why some franchises lurch onward despite near-unanimous panning and bountiful negative press. These series get regular installments ...
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Apr 20, 2007
Wii Feature | Wii
The pioneer – GoldenEye 007 | 1997 | N64 Everyones played GoldenEye. If you didnt have it, your neighbor had it. And if they didnt have it you got a paper route until you could afford it. Then you got your friend's route and didnt go back to work. That was how addictive GoldenEye s multiplayer was. There was nothing quite like getting hold of the Golden Gun pistol, cheap as it was, and then making everyone else your bitch. Even on a 4-player split, it ran surprisingly smooth. The host of ...
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Apr 16, 2007
Wii Feature | Wii
Thanks to PlayStation, Wii and mega-bucks advertising, videogames are now opening up to a whole new audience. There's a new generation of gamers out there, and one that's growing steadily. "What fresh audience is this?" you may ask. "It's the hardcore mature" we answer - the gaming Grandmas and Granddads. We've uncovered these Grey Gamers in their natural habitat, and rated them accordingly. Welcome to a blue-rinsed new world of oldies with controllers. WARNING - Extreme sailor-quality ...
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Apr 16, 2007
Wii Feature | Wii
With all the talk about the lines blurring between movies and videogames, you'd think that Hollywood by now would have developed a pretty good idea of what gaming is all about. But if you watch many movies, you'll know it hasn't. It might be kids wildly pounding off-brand Xbox controllers as random Atari noises play. Maybe there'll be a laughable "virtual reality" sequence thrown in, or maybe the non-gaming director will use games as an awkward metaphor for the awful stuff we teach our kids. ...
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Apr 16, 2007
Wii Feature | Wii
The definition of “art” is one of the most forum-spamming subjective debate topics of all time. In terms of gaming forums, somewhere beneath “Does God exist?” and “The PS3/Wii/360 sucks!” youll almost certainly find “Are games art?” Of course, when attempting to determine if something is or isnt art, were confronted with the much broader question, “What is art?” Since the 20th century, the definition of art has come under serious ...
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Apr 14, 2007
Wii Feature | Wii
Wii - Wii - Nightmares of a Game Store Clerk Last week, we introduced you to eight current or former game store clerks in a feature titled, appropriately enough, Confessions of a Game Store Clerk. Given complete anonymity and no-rules freedom, they shared their best, their worst and their ugliest retail experiences with us. We learned the appalling truth behind inane corporate policies. We heard the ridiculous ranting of crazy, irate customers. And we even learned the surprising sins of the employees themselves. We asked our game store ...
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Apr 13, 2007
Wii Feature | Wii
Videogame store employees. They have to have the easiest job on the planet, right? Play videogames, sell videogames, buy videogames, organize videogames, stand around and talk about videogames. They spend their entire day goofing off and hanging around the very things they love. Seriously, how hard can it be? With gaming bigger than ever, and the attraction to gaming related careers stronger than ever, we decided to uncover the truths behind the assumptions. Is this really the slacker's dream ...
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