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Wii Features


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Jun 11, 2007
Wii Feature | Wii
If there's one thing that can get you pumped to play a game, it's a rockin' intro. Even in this age of overblown cinematics and increasingly elaborate plots spiraling into gaming oblivion, there's something about a few guitar licks and a hint of action that get the gamer juices flowing. Ever since consoles started kicking out high quality music and graphics in the early 90s, we've been addicted to the art of the intro. 7. Ys: The Ark of Napishtim (PlayStation 2, 2005) When this game hit the ...
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Jun 8, 2007
Wii Feature | Wii
So, schools out for summer - well pause while you scream Alice Coopers classic anthem - but while youve been finishing your finals and taking oral exams, weve been goofing off and watching crazy online videos. To wipe that pout off your face, we present to you some of our favorites from the past month to help ease you into your wild summer of debauchery. Save your money, cause these are guaranteed* to entertain you more than ogres, pirates, and men made of spiders - combined. * Not ...
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Jun 7, 2007
Wii Feature | Wii
Alright boys and girls, here's what you'll need to do to make a Wii arcade stick. Case – Wood or MDF - from your local hardware store – Polycarbonate, acrylic or any other material you want to be on the top of your joystick Tools – Power drill – Hole saw, 30mm (required) and 20mm (optional) – Miter saw – Sandpaper – Wood glue – Hacksaw (optional) – Router (optional) Finishing – Wood putty – Spray primer and paint (one can of ...
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Jun 7, 2007
Wii Feature | Wii
Without virtual trees, landscapes in games would be a lot less lovely than they are. Can you imagine exploring Oblivion's countryside in a tree-less Tamriel, for example? It would be like a big forest, but without any, um, trees. Just a big open space with a few rocks scattered about the place to break-up the monotony of grass. It saddens our heart, then, that the sterling work of vertical wood furnishings often goes unnoticed and unappreciated by gamers. So, to help raise tree awareness we ...
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Jun 6, 2007
Wii Feature | Wii
Owning a Nintendo console, eh? Its like owning an everlasting tube of Pringles. Some days it feels like you cant even glance at the controller without some magical Fantasia moment occurring. But doesnt that make you wonder? About all those moments that got away? We mean, you dont need us to tell you that finding the Star Road in Super Mario World is whats known in the trade as “awesome,” and you dont need us to tell you that its a good idea to cajole Link into hauling out that there ...
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Jun 4, 2007
Wii Feature | Wii
Hollywood and the music industry are well known for star-studded launches, but without the pull of celebrity to rely on, the games industry has to get a bit more "creative" when it's putting on a press event. Whether you're giving the assembled journalists a sense of the game by doing something horrible to them, letting them fire a machine gun or simply hiring some girls to prance around in spandex, the most important thing is to be memorable. And these seven events GamesRadar writers attended ...
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Jun 4, 2007
Wii Feature | Wii
1) Donkey Kong building Students of game design at Associate Editor Shane Pattersons alma mater, University of California in Santa Cruz spent five hours sticking 14,000 Post-It notes to the inside of their windows, and created this fantastically ginormous piece of pixel art. All buildings should look this colorful. 2) Marios revenge Revenge for what? Were not entirely sure, but this rather gruesome scene was created in PC shooter Half-Life 2 by somebody who clearly feels theres only room for ...
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Jun 1, 2007
Wii Feature | Wii
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing. Remote Flicks - Big screen Wii by hohlerman Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny ...
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Jun 1, 2007
Wii Feature | Wii
Now that PS3 has taken root and next-gen begins to settle into this-gen, we can really start to get excited. The wealth and quality of titles like Gears of War and Motorstorm flooding into existence is staggering, yet developers have barely scratched the surface of the capabilities the new technology now affords them. So where do we go from here? As game makers seek to push the boundaries of what we know and expect from videogames, we take a look at the titles that have defined the most ...
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May 29, 2007
Wii Feature | Wii
An actor on his deathbed once said, "Dying is easy; comedy is hard." Nowhere is that maxim more true than in videogames; you'll die a lot, and comedy can be really, really hard - to sit through, at least. Humor might be a subjective thing, but genuine laughs in games are rare no matter who you are. Lots of games try to crack occasional jokes, and a lot of them fail miserably. ...
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