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Jun 4, 2007
Wii Feature | Wii
Hollywood and the music industry are well known for star-studded launches, but without the pull of celebrity to rely on, the games industry has to get a bit more "creative" when it's putting on a press event. Whether you're giving the assembled journalists a sense of the game by doing something horrible to them, letting them fire a machine gun or simply hiring some girls to prance around in spandex, the most important thing is to be memorable. And these seven events GamesRadar writers attended ...
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Jun 4, 2007
Wii Feature | Wii
1) Donkey Kong building Students of game design at Associate Editor Shane Pattersons alma mater, University of California in Santa Cruz spent five hours sticking 14,000 Post-It notes to the inside of their windows, and created this fantastically ginormous piece of pixel art. All buildings should look this colorful. 2) Marios revenge Revenge for what? Were not entirely sure, but this rather gruesome scene was created in PC shooter Half-Life 2 by somebody who clearly feels theres only room for ...
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Jun 4, 2007
Wii Feature | Super Mario Galaxy
If you have a thing for the grim and morbid, then you'll feel right at home as we've dug up 100 deaths of our beloved Mario. You should know, however, that these deaths do not make up every death Mario's succumbed to in the last 26 years. That would just be too much for us - the bereaved - to handle. Grab a hanky and ...
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Jun 1, 2007
Wii Feature | Wii
With the full Opera browser slowly - and we mean slowly - downloading into the Wii's master-brain, there's no better time to indulge in a spot of YouTubing shenanigans. It's here gamers reveal acts of gaming prowess beyond our meager arm-flailing goofiness, and demonstrate how to milk every drop of fun from those Wii discs. Now get surfing. Remote Flicks - Big screen Wii by hohlerman Watch as a group of enterprising Wii fanatics create the real big screen gaming experience. That such a tiny ...
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Jun 1, 2007
Wii Feature | Wii
Now that PS3 has taken root and next-gen begins to settle into this-gen, we can really start to get excited. The wealth and quality of titles like Gears of War and Motorstorm flooding into existence is staggering, yet developers have barely scratched the surface of the capabilities the new technology now affords them. So where do we go from here? As game makers seek to push the boundaries of what we know and expect from videogames, we take a look at the titles that have defined the most ...
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May 30, 2007
Wii Feature | Mario Party 8
So you've read our review, and you've decided to wade in a little deeper. Good! Welcome to our massive Mario Party Guide. In this handy feature, you'll learn everything worth knowing about partying down, Italian style. While most of the kerfuffle on this page is available in the manual, it would hardly be the ultimate Mario Party 8 guide if we didnt give you a glimpse the cast and their enhancing chewables. And who knows? You may still learn a thing or two. But we wouldnt blame you for ...
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May 29, 2007
Wii Feature | Wii
An actor on his deathbed once said, "Dying is easy; comedy is hard." Nowhere is that maxim more true than in videogames; you'll die a lot, and comedy can be really, really hard - to sit through, at least. Humor might be a subjective thing, but genuine laughs in games are rare no matter who you are. Lots of games try to crack occasional jokes, and a lot of them fail miserably. ...
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May 29, 2007
Wii Feature | Wii
There are fans out there that go the extra mile for games and we love them for it. Without their declarations of love for our favourite pastime we might just think the ‘ban this sick filth school of thinking was winning the fight, just by shouting louder. But the extreme fans are out there, fighting the fight for gamers everywhere. These are the game fans that are proud to stand up for their passion; to declare their love to the world. These fans mark their wallets, their reputations ...
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May 29, 2007
Wii Feature | Wii
Can you remember when Genesis games were on shop shelves? How about ZX Spectrum? If you were there in line to play Space Invaders in 1978, then kudos to you. But imagine a time before all that. A time (whisper it) before videogames even existed. What did people do? Turns out it wasnt actually so different. Weve trawled the history books and found the earliest examples we could of all the major gaming staples. From a fully functional 1936 light gun game to a steering-wheel controlled racing ...
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May 25, 2007
Wii Feature | Wii
The pioneer - Resident Evil | 1996 | PS1 Responsible for coining the term survival horror, Resident Evil was more than a third person action/adventure with a few monsters in - it marked out the beginning of a genre that actively went out of its way to unsettle and isolate players. For a start, you never had enough ammo, so sooner or later you were going to have to run. But run where? The claustrophobic confines of the mansion was as much your enemy as the monsters, with intentionally awkward ...
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