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Wii Features


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Jul 25, 2007
Wii Feature | Wii
We were originally going to trot out what we considered to be the largest franchises in gaming, but that's a pretty obvious list. Instead, we're looking at games that marked the beginning of an unstoppable franchise. Our first batch secured their place in history the moment they first arrived - all they needed was one chance at bat to hit a home run. The second group are games that looked at their past efforts, said "eff that" and shook the franchise to its core, changing it for all time and ...
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Jul 25, 2007
Wii Feature | Wii
There are hardly any barriers in place for Nintendo's online gaming strategy. Were not talking about players injecting reaction-improving drugs up their nostrils - rather, were talking about the trend of repeatedly exploiting glitches and gameplay imbalances to score an easy win over potentially more skilful opponents. But like the steroid poser, the morality of this issue is a moodylicous shade of gray. After all, these people arent cheating per se, are they? Theyre not breaking the game ...
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Jul 25, 2007
Wii Feature | Wii
We recently took a trip to Japan to take in the sights and sounds of the wonderful electrical videogame towns of Akihabara, Shibuya and Shinjuku for some much needed game-playing. Scope out what we saw. Akihabara Here's the sight that greets you as you walk out of Akiba's train station: French Maids, of course. They were promoting - what else - a French Maid cafe. The more you pay, the nicer the maids are to you. We'd rather subsidize our meals by letting them spit in our ...
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Jul 25, 2007
Wii Feature | Wii
To posses an inner metronome is a glorious thing; the dance floor becomes your domain; the lead role in the trash-wanging musical sensation Stomp is yours for the taking; you find that people will like you better as you bop on your merry way. Alas, were not all so blessed. But the musically challenged need fear no longer - were here to help. Welcome to our ten-step program, turning the rhythmically bare into Fred Astaire, all with the power of ...
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Jul 25, 2007
Wii Feature | Wii
If you missed any of our extensive, elaborate coverage, from a total guide to Diamond and Pearl to the complete Pokedex, we've got you covered, including screens of 3D Pokemon featured in PBR. Check below for links to anything and everything Pokemon, from walkthroughs to effort values to advanced ...
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Jul 23, 2007
Wii Feature | Wii
Gamers like to complain. A lot. It's sort of what we do. And one of our favorite things to complain about is the fear of innovation that supposedly pervades the industry, driving away cool new ideas in order to ensure a steady flow of sequels and knockoffs that are, for all intents and purposes, the same game. For their part, though, publishers are right to worry about taking risks, because for every successful Katamari Damacy or Guitar Hero, there are dozens of companies that crashed and ...
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Jul 20, 2007
Wii Feature | Wii
E3 doesn't just afford us - the media - the opportunity to check out which upcoming games are looking hot, it also serves as a great indicator of trends and gives us the chance to view the bigger picture within the gaming industry. Here we cover the most prevalent themes that emerged from this year's event. Everyone wants to go mass-market While Sony can probably lay claim to being the first publisher to truly embrace lifestyle gaming with breakout titles like EyeToy: Play, SingStar and Buzz, ...
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Jul 20, 2007
Wii Feature | Spider-Man 3
In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers ...
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Jul 20, 2007
Wii Feature | Super Monkey Ball: Banana Blitz
From throwaway ideas tacked onto games that aren't much to begin with, to genuine labors of love - gifts from the developers to you - the world of the bonus minigame is wide, varied and rarely more than a couple of minutes long. Here're a bunch of our favorites. Mario vs. Luigi in New Super Mario Bros An insanely intense two-player battle that turns the classic Mario platforming action into a feat of endurance. The aim is to be first to collect up to 10 stars, but if the players decide to ...
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Jul 19, 2007
Wii Feature | Escape from Bug Island
Miis are cool and all but remember when we were excited to see our digital creations pop up in every Wii game wed own? Remember how Nintendo refuses to make that happen - prompting games such as MySims to have you create better/cooler versions of Miis? What gives Nintendo? We show you how things coulda been ...
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