Want to see Nelson Mandela's digitized doppelganger in Wind Waker or to stare aghast at the unnerving mug shot similarities between his holiness the Pope and a short-assed nut job from Resident Evil 4? Of course you do. We've rounded up a dozen of the most uncanny face doubles that you're ever going to point your disbeliefing eyes at ...
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Some countries just do things better than other countries. America exports films and fast food; France is famous for its wine and snooty red berets; Cuba has cigars and dudes named Castro. And Japan, in addition to many other feats of geek-related awesomeness, can claim the coolest and most creative videogame box art in the world. ...
» Read MoreIt's no secret to us that GamesRadar is frequently seen as taking an objectifying stance toward women in videogames. However, the truth of the matter is that we greatly love and admire our digital heroines, no matter how sensibly dressed they might be. Tough, capable women in strong roles are something games definitely need more of, and we applaud when those characters are done right. ...
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It’s important to recognize the festivities surrounding our 7 out of 10 week are bold and warm natured salutes to mediocrity in all its forms. The contributions of gaming alone have made fantastic strides to rarely raise the bar and present us with passable drudgery time after time. ...
» Read MoreE3 is hard. The grip of monotonous press conferences, overlapping appointments, games to play, people to talk to, and drinks to drink quickly transformed us from skeptical but eager journos into bags of dehydrated flesh and tangled wires.
After considerably little thought, our response to the whole thing was, "To hell with it, why should we try to think of interesting things to say about avatars, REM, and make-believe saxophones when ...
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Let’s be honest. You don’t need a certified games “journalist” to explain why Grand Theft Auto IV is awesome or that the Dirty Dancing videogame is shit. You’re intelligent. You know what kinds of games you love and which ones you despise. ...
» Read More1. All in all - A code phrase signifying the start of the final paragraph of a review, wherein the writer will sum up the meat of his opinion in a few brief sentences. If you see this at the end of a review, it's a clear sign that the last paragraph is the only one you actually needed to read.
2. Immersive - So fascinating and realistic, it almost makes you forget that you're actually sitting on a couch, twitching your thumbs ...
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What is Nintendo’s biggest influence on the modern gaming scene? Motion controls? The meteoric rise of the casual market? The range of lifestyle games? They’re all biggies, no doubt. But for our money we’d have to say that the reinvention of the game advert has undoubtedly sent more shockwaves through the gaming bedrock than any of these. ...
» Read MoreE3 2008 was on the whole a rather lame affair. But there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany ...
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Game design must be super, super hard. What else can explain the number of shortcuts being taken in almost every one? Genres are repeated, environments are recycled and storylines all begin to sound the same. Most copied, however, are the characters. Dreaming up an entirely new personality with entirely new traits is a daunting task, so the majority of folks you meet in games end up feeling identical to the folks you met in previous games. ...
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