Wii Features


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Feb 13, 2007
Wii Feature | Wii
For every Eddie Murphy there's a Chris Tucker. For every Coke there's a store-brand Cola. For every Mario, a Luigi. You get what we're talking about, right? Lurking in the shadow of every premium product, there's a low-grade, cheapo version. We're pretty sure without this good/bad, yin/yang balance the world would cease to spin on a level axis and topple into a black hole. More than anywhere (except possibly Hollywood film actors and breakfast cereals) this applies to games. We've lost count ...
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Feb 12, 2007
Wii Feature | Wii
By now, you know the spiel: most Hollywood executives see movie-based games as nothing more than merchandising, no different from action figures and themed socks. Therefore, they could not give a rat's ass about quality, so long as the game sells. And therefore, most movie games are crap. And blah, blah, blah. We're not here to debate the reasons why 95% of movie games are miserable turds. We like to focus on the positive. And we know that for every 20 or so Rambos or E.T.s or Enter the ...
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Feb 1, 2007
Wii Feature | Wii
It's shifted 40 million units worldwide, second only to Final Fantasy in sales - in Japan it even outsells the global RPG giant. In 1988, so many people blew off work and played hooky to line up for Dragon Quest III that a law was promptly introduced banning the release of Dragon Quest titles on a weekday to stop another countrywide bout of sick-leave ...
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Jan 29, 2007
Wii Feature | Wii
How many different villains have tried to take us down over the course of video game history? A million? It's probably far more, actually. Every one of which was ready to blast holes through our chests, pummel us 'til we drooled, or maybe just gnaw our torsos off. Bastards. But how many have there been whom we could literally stomach? Far fewer. Sure, Pac-Man can choke down almost anything after eating one of his big, flashing drug cakes, but those ghosts don't have any protein at all. Let's ...
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Jan 26, 2007
Wii Feature | Wii
2006 saw the launch of a couple new platforms, the building success of others and the death - more or less - of at least a few more. We played games on no less than nine systems this year, and loved stuff labeled both current gen, next gen... maybe even past gen. But, believe it or not, 2007 has even more potential. Hotly anticipated sequels. Franchises going in new directions. Favorite characters coming back for one more adventure. And, oh yeah, some new ideas and new concepts as well. Those ...
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Jan 23, 2007
Wii Feature | Wii
5) Lara Croft - Tomb Raider Legend Okay, so shes been around so long that Lara really ought to be thinking about settling down, buying a smaller house and getting a Golden Retriever, but the first lady of jumping and block-pushing isnt slowing ...
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Jan 23, 2007
Wii Feature | Wii
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your ...
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Jan 19, 2007
Wii Feature | Wii
These days, you cant release anything technological without it being hacked, retrofitted and some new function drawn out of it. The Bluetooth basis of Nintendos motion-sensing Wiimote control made it a prime candidate for retro-engineers, and theyve already got it working on the PC. Fancy physically slashing your way through Half-Life 2, or strumming an imaginary instrument? Now you ...
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Jan 16, 2007
Wii Feature | Wii
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward. But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of ...
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Jan 16, 2007
Wii Feature | Wii
Late last year we brought you the Platinum Chalice awards. It was a celebration about everything that made gaming too damn cool in 2006. But the sad consequence of having two system launches and more than five actively supported consoles and handhelds on top of that was... a glut. A glut of awesome games, to be sure, but also a glut of utter shit. So we sat down and thought about the year behind us, specifically everything that pissed us off. Things that we wish companies would give up on. The ...
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