Amongst the games, press releases and bulging envelopes of cash curiously marked '9/10, yeah?' that we receive from publishers each day we also get clothing. Mainly T-shirts of random ill-fitting sizes. And they fall into three categories: Outdoors, Indoors, and Bin. ...
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Game advertising is a wacky business. We can picture tireless, cocaine-fueled pitch meetings where PR people strive to find a way to advertise a particular title. It seems as though every commercial boils down to either: gameplay, pre-rendered footage posing as gameplay, a bat-shit insane live action concept, or a amalgam of all those concepts. ...
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Nintendo Power crossed the 20-year mark in June, a milestone that most bundles of dead trees never reach. To celebrate the occasion, Nintendo and GamesRadar baby daddy Future held a super special party benefiting the Starlight Children’s Foundation. ...
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Nintendo is known for producing unintentionally hilarious promotional videos. In the mid-to-late ‘90s the company pumped out at least one VHS tape a year, each focusing on whatever the newest, greatest release happened to be. Some have become quite famous since then, sprouting all over YouTube and message boards across the net. ...
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When it comes to comedy, no other medium is quite as hit-or-miss as videogames. It’s rare to see a game that’s genuinely funny (on purpose, at least), and most of the games that try range from passably entertaining to insultingly awful. Chalk it up to games and humor being subjective art forms, one man’s culture being another man’s trash, et cetera. ...
» Read MoreResident Evil 5Light and Dark mechanics
What they promised
Prior to the game’s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. He hinted when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom ...
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In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look... ...
» Read MoreChristmas '09 is cancelled, but early next year looks amazing. ...
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