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Apr 13, 2007
Wii Feature | Naruto: Clash of Ninja Revolution
Aside from the magical students of Hogwarts, the cast of Naruto has got the be the country's favorite pack of school-bound adventurers out there. Their exploits took over Japan first and have since made their way over to our shores, ensuring many years of orange-draped ninja merchandise. A steady stream of games has helped buoy that popularity over the past year, but there's one title you won't be seeing despite its guaranteed success in the states - that'd be Naruto Shippuden: Gekitou Ninja ...
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Mar 21, 2008
Wii Feature | NiGHTS: Journey of Dreams
Bloc Party's song "Helicopter" can make anything amazing, but it didn't have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it. ...
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Jan 11, 2008
Wii Feature | NiGHTS: Journey of Dreams
January 11, 2008 With the UK release of NiGHTS: Journey of Dreams just a week away, we thought we'd dust off our Sega Saturn and see just how similar the new game is to the 1996 original. It's highly possible you've never heard of NiGHTS into Dreams, as the Saturn was steamrollered by PSone back in the day, but the original game is widely considered to be one of the finest videogames ever made. Want to see what they look like compared to each other? Well - see for yourself in our three ...
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Dec 20, 2007
Wii Feature | NiGHTS: Journey of Dreams
Dec 19, 2007 So guess who was going to show you the ultra-secret, uber-final NiGHTS: Journey of Dreams ending? Only achievable after scoring high marks on every mission, defeating two bosses, and collecting the final Ideya, we invested hours into unlocking this super sweet cinema. The results were as tragic as a power outage, or a cruel and merciless parent pulling the plug on your game machine for not taking out the garbage. Plus, it was eerily reminiscent of a certain popular TV show that ...
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Mar 26, 2008
Wii Feature | No More Heroes
Wii - No More Heroes - Interview: Suda51
The eccentric games developer and Grasshopper Manufacture CEO Goichi ‘Suda51’ Suda has found fame for his last two big-name games - No More Heroes and Killer 7 - but as a producer, he’s got a list of innovative hits as long as an elephant’s nasal spray. These include Michigan: Report from Hell, which takes place entirely behind a film crew’s camera, and soon-to-be-DSed adventure game The Silver Case. He’s ...
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Feb 6, 2008
Wii Feature | No More Heroes

On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets. ...

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Feb 6, 2008
Wii Feature | No More Heroes
Wii - No More Heroes - No More Heroes strategy guide: Kill the killers
No More Heroes is a fantastic game. Fantastic but very very hard. Taking down the UAA's top ten assassins will take all the brains, braun, and tactical thinking you can muster, but don't go worrying. We've taken the beats, we've learned the lessons, and we've got you covered. ...
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Jan 29, 2008
Wii Feature | No More Heroes
[Spoiler warning: Under no circumstances read on if you haven't played right to the end of No More Heroes yet. Doing so will make you cry. We can virtually guarrantee it.] Okay, so you've fought your way right through to the end of the game. You've marvelled at the crazy invention and lunatic imagination on show. You've been thrilled by the katana-swinging, bad guy-exploding action. You've grooved to the soundtrack, you've run that bike over more people than you can remember, and you've loved ...
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Jan 16, 2008
Wii Feature | No More Heroes
16th Jan, 2008 Given his involvement in games like Killer7 and No More Heroes, people often assume director SUDA51 to be a very strange man indeed. They expect a dark and twisted Lynchian gore-fiend. They expect an overly-serious, high-brow arty type. They expect an bizarre, unholy, avant garde weird-monger with torrents of quirk pouring out of his ears. What they do not expect is a good-humoured Japanese man happily pottering around a videogame shop picking up a few PS2 games, but that's ...
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Dec 11, 2007
Wii Feature | No More Heroes
11th Dec, 2007 If videogames are the new rock ‘n roll, then No More Heroes is the Sex Pistols. Gory or not, Suda 51s latest is more than just crazy, violent and visually striking (although it is all of those things). More than anything else, No More Heroes is punk, in a way that we cant remember a game ever having been before. There really is no other word to describe it. The sense of anarchic, dont-give-a-f*ck hedonism runs through every aspect of the game like a stream of Sid Vicious ...
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